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Re: Unconventional Weapon Ideas

Posted: Sun Nov 29, 2009 5:32 pm
by Fiodis
DarthRogueKnight wrote:
Jodandotson wrote:Deployable cp:
I think I just figured out a way to make the deployable cp! What you could do is make an auto turret with a slow rate of fire that uses a command post msh. Then make the auto turret weapon a unit spawner like the tactical droid uses in the dark space mod. The only problem is that reinforcements might not go down, but you could teleport units that have already spawned to the cp or something. The end result would be a deployable and destructible command post.

I also read somewhere that the dark space mod had a deployable cp, but I could not find it. Does anybody know which unit has it if any?

Plague:
I thought of a new way to do the plague weapon. Could you make a auto turret that sticks to enemies? You could give the auto turret a neuro poison buff or gas grenades with no kick power.

Makes since to me, but I am not very experienced in modding.
Deployable CP, already been done by Skyhammer.

Plague, would be easier if the autoturret shot darts that stuck to the char and poisoned them.
I have also made a deployable CP, though I'm not sure how Skyhammer went about it. As for the turret, I don't think you can make turrets stick to enemies at all.

Re: Unconventional Weapon Ideas

Posted: Mon Nov 30, 2009 1:42 am
by Sky_216
Fiodis wrote:
DarthRogueKnight wrote:
Jodandotson wrote:Deployable cp:
I think I just figured out a way to make the deployable cp! What you could do is make an auto turret with a slow rate of fire that uses a command post msh. Then make the auto turret weapon a unit spawner like the tactical droid uses in the dark space mod. The only problem is that reinforcements might not go down, but you could teleport units that have already spawned to the cp or something. The end result would be a deployable and destructible command post.

I also read somewhere that the dark space mod had a deployable cp, but I could not find it. Does anybody know which unit has it if any?

Plague:
I thought of a new way to do the plague weapon. Could you make a auto turret that sticks to enemies? You could give the auto turret a neuro poison buff or gas grenades with no kick power.

Makes since to me, but I am not very experienced in modding.
Deployable CP, already been done by Skyhammer.

Plague, would be easier if the autoturret shot darts that stuck to the char and poisoned them.
I have also made a deployable CP, though I'm not sure how Skyhammer went about it. As for the turret, I don't think you can make turrets stick to enemies at all.
Unpilotable command flyer with simple super small geometry and an effect attached.

Re: Unconventional Weapon Ideas

Posted: Mon Nov 30, 2009 4:44 am
by mswf
Skyhammer_216 wrote:Unpilotable command flyer with simple super small geometry and an effect attached.
http://www.youtube.com/watch?v=keI59KRVco8

Re: Unconventional Weapon Ideas

Posted: Mon Nov 30, 2009 7:23 am
by Darth_Spiderpig
:funny2:

Just lol. :lol:

Re: Unconventional Weapon Ideas

Posted: Mon Nov 30, 2009 7:27 am
by Sky_216
Jodandotson wrote: I also read somewhere that the dark space mod had a deployable cp, but I could not find it. Does anybody know which unit has it if any?
It did, it got removed because it was pretty cheap and the stupid AI wouldn't use it. "Swarm Squad" is the replacement.



@mswf: :roll:
lol

Re: Unconventional Weapon Ideas

Posted: Sun Dec 06, 2009 9:28 pm
by [TFA]Padawan_Fighter
Hmm. Is it possible to have this combo, where after a series of buttons is pushed on a melee weapon, it fires a ranged weapon?

Re: Unconventional Weapon Ideas

Posted: Sun Dec 06, 2009 10:43 pm
by Fiodis
No. You can have explosions, and that's it.

Re: Unconventional Weapon Ideas

Posted: Sat Dec 19, 2009 4:27 am
by [TFA]Padawan_Fighter
Aw.

Hmm, has anyone thought up this? K, you got this mine, and immediately upon stepping on it, one large, single, powerful, Orbital Strike bolt hurls down and kills you.

It's actually pretty funny, if you think about it...

Re: Unconventional Weapon Ideas

Posted: Sat Dec 19, 2009 9:44 am
by Super_Clone
Heh...Hee... lol. Yes, that is really funny :P

Re: Unconventional Weapon Ideas

Posted: Sat Dec 19, 2009 12:11 pm
by GangsterJawa
[TFA]Padawan_Fighter wrote:Aw.

Hmm, has anyone thought up this? K, you got this mine, and immediately upon stepping on it, one large, single, powerful, Orbital Strike bolt hurls down and kills you.

It's actually pretty funny, if you think about it...
Hehe... that would have so many applications... Put it under an AT-AT, it's dead... I like it.
Ooh, how about a variation where it's an Ion Cannon mine? Is there a way to get mines to only target vehicles, like the way, say poison only targets infantry? Cause then you could do the same thing except make it only triggered by vehicles and on hitting it it damages/disables it. By extension you could do it in space (remember Mav's space mine on Abraxas?) and (if possible, and I don't know if it is) make a turret from a ship home in on and open fire when the fighter runs into the mine... By now I'm reaching a point where I don't think it's possible, and I have no knowledge of whether it is or not, but maybe one of our modders could tell me if it is or not.

Re: Unconventional Weapon Ideas

Posted: Sat Dec 19, 2009 6:37 pm
by destructo_bot
GangsterJawa wrote:
[TFA]Padawan_Fighter wrote:Aw.

Hmm, has anyone thought up this? K, you got this mine, and immediately upon stepping on it, one large, single, powerful, Orbital Strike bolt hurls down and kills you.

It's actually pretty funny, if you think about it...
Hehe... that would have so many applications... Put it under an AT-AT, it's dead... I like it.
Ooh, how about a variation where it's an Ion Cannon mine? Is there a way to get mines to only target vehicles, like the way, say poison only targets infantry? Cause then you could do the same thing except make it only triggered by vehicles and on hitting it it damages/disables it. By extension you could do it in space (remember Mav's space mine on Abraxas?) and (if possible, and I don't know if it is) make a turret from a ship home in on and open fire when the fighter runs into the mine... By now I'm reaching a point where I don't think it's possible, and I have no knowledge of whether it is or not, but maybe one of our modders could tell me if it is or not.
If you could, you could recreate the deathstar lasering down alliance frigates :D

Re: Unconventional Weapon Ideas

Posted: Sat Dec 19, 2009 8:15 pm
by GangsterJawa
destructo_bot wrote:
GangsterJawa wrote:
[TFA]Padawan_Fighter wrote:Aw.

Hmm, has anyone thought up this? K, you got this mine, and immediately upon stepping on it, one large, single, powerful, Orbital Strike bolt hurls down and kills you.

It's actually pretty funny, if you think about it...
Hehe... that would have so many applications... Put it under an AT-AT, it's dead... I like it.
Ooh, how about a variation where it's an Ion Cannon mine? Is there a way to get mines to only target vehicles, like the way, say poison only targets infantry? Cause then you could do the same thing except make it only triggered by vehicles and on hitting it it damages/disables it. By extension you could do it in space (remember Mav's space mine on Abraxas?) and (if possible, and I don't know if it is) make a turret from a ship home in on and open fire when the fighter runs into the mine... By now I'm reaching a point where I don't think it's possible, and I have no knowledge of whether it is or not, but maybe one of our modders could tell me if it is or not.
If you could, you could recreate the deathstar lasering down alliance frigates :D
Is that a "So it's impossible" or a "Cool, I just thought of another use for it!"?

Re: Unconventional Weapon Ideas

Posted: Sun Dec 20, 2009 3:14 pm
by destructo_bot
GangsterJawa wrote:
destructo_bot wrote:
GangsterJawa wrote:
[TFA]Padawan_Fighter wrote:Aw.

Hmm, has anyone thought up this? K, you got this mine, and immediately upon stepping on it, one large, single, powerful, Orbital Strike bolt hurls down and kills you.

It's actually pretty funny, if you think about it...
Hehe... that would have so many applications... Put it under an AT-AT, it's dead... I like it.
Ooh, how about a variation where it's an Ion Cannon mine? Is there a way to get mines to only target vehicles, like the way, say poison only targets infantry? Cause then you could do the same thing except make it only triggered by vehicles and on hitting it it damages/disables it. By extension you could do it in space (remember Mav's space mine on Abraxas?) and (if possible, and I don't know if it is) make a turret from a ship home in on and open fire when the fighter runs into the mine... By now I'm reaching a point where I don't think it's possible, and I have no knowledge of whether it is or not, but maybe one of our modders could tell me if it is or not.
If you could, you could recreate the deathstar lasering down alliance frigates :D
Is that a "So it's impossible" or a "Cool, I just thought of another use for it!"?
A "Cool I just thought of another use for it!."

Re: Unconventional Weapon Ideas

Posted: Mon Dec 21, 2009 3:10 pm
by Tygr
Something I thought of is an "Exosuit Dispenser." Basically, it would be an enterable vehicle that would work like a unit (Walking, running, if possible jumping and jetpack-capable) that would have massive health and powerful weapons, but it would run out of power eventually. Is it possible to make a vehicle behave like a unit, but be enter-able?

Re: Unconventional Weapon Ideas

Posted: Mon Dec 21, 2009 3:36 pm
by Twilight_Warrior
Tygr wrote:Something I thought of is an "Exosuit Dispenser." Basically, it would be an enterable vehicle that would work like a unit (Walking, running, if possible jumping and jetpack-capable) that would have massive health and powerful weapons, but it would run out of power eventually. Is it possible to make a vehicle behave like a unit, but be enter-able?
I had a similar idea, but I was under the impression that vehicles couldn't do that...like have the playable characters the size of ewoks or jawas, then the enterable vehicles wookie-sized, so its like a powersuit/mech fight.

Re: Unconventional Weapon Ideas

Posted: Mon Dec 21, 2009 11:13 pm
by Jodandotson
It would probably be very hard, but I don't see why you couldn't have that. In a way, stuff like the chicken walker and the AT-ST are like that. It would just take some modeling. I am not sure if you can make it fly or much less jump though. Speeders jump though don't they?

Re: Unconventional Weapon Ideas

Posted: Tue Dec 22, 2009 1:45 am
by [TFA]Padawan_Fighter
Well, you CAN make speeders jump...so I guess the same can go for walkers.

Re: Unconventional Weapon Ideas

Posted: Tue Dec 22, 2009 3:57 pm
by Blade
Couldn't you just make it a spawned controllable (I'm not sure that that's the right name, but it gets the job done) like the recon droid. I know Mav used a regular unit in his Spira map, and you could make it as powerful/slow as you want without it being a vehicle.

Re: Unconventional Weapon Ideas

Posted: Tue Dec 22, 2009 6:48 pm
by Tygr
Blade wrote:Couldn't you just make it a spawned controllable (I'm not sure that that's the right name, but it gets the job done) like the recon droid. I know Mav used a regular unit in his Spira map, and you could make it as powerful/slow as you want without it being a vehicle.
That would work beautifully, if there as some way to protect the player while doing that (Hide him, shield him, etc.) to maintain the illusion that he's inside the suit.

Re: Unconventional Weapon Ideas

Posted: Wed Dec 23, 2009 12:09 am
by Blade
Tygr wrote:
Blade wrote:Couldn't you just make it a spawned controllable (I'm not sure that that's the right name, but it gets the job done) like the recon droid. I know Mav used a regular unit in his Spira map, and you could make it as powerful/slow as you want without it being a vehicle.
That would work beautifully, if there as some way to protect the player while doing that (Hide him, shield him, etc.) to maintain the illusion that he's inside the suit.
Ah yeah, I forgot about that part.