Ahahaha! Always here.
Repsharpshooter wrote:
Instructions:
Put everything you're going to export under a null (not the scene root). Create a null in ur XSI scene named "dummyroot", and just drag and drop ur model and other stuff into it.
In the scene explorer, middle-mouse click the name of the null.
Go to File, Crosswalk, Export (it should be on 6.0 text when it pops up). Are you sure? Try looking again, or just get the latest crosswalk version
Click the Settings tab. This will become clear after that
Select a filename/filepath.
CHECK "EXPORT SELECTION ONLY"
CHECK "CONVERT GEOMETRY TO TRIANGLES" or "CONVERT MESHES TO TRIANGLES"
CHECK "EXPORT XSI NORMALS"
UNCHECK "Keep referenced paths relative"
Press Export.
Run mshex in same directory and convert file to a msh. (and if you're really stupid to put it bluntly, this means put the .xsi file in the same folder as mshex.exe and hedr.msh, then double click on mshex. Then type in the .xsi name such as box.xsi)
Repsharpshooter wrote:Rules you must follow:
Make sure you have Crosswalk 2.6 or higher (you probably don't)
A polygon has to be in one and only one cluster at a time. I sorta ignored this, most of the time my models turn out fine
Each cluster must have a local copy of a material (the material name will be italicized = BAD, drag the material from the material editor onto the cluster)I suggest ignoring this too, unless you are REALLY into modding first
There has to be one and only one texture projection (can someone say how to collapse a lot of them into one explicit uv map?)
There has to be a null as the parent of everything. That dummyroot above?, yeah ALL the objects have to be a child of it(i.e. drag and drop all the objects into dummyroot)
You cannot use rotation or scale (well you can use them, but remember to freeze transforms before exporting). Ill explain on that with a pic below
You can only use a max of 5000-6000 triangles (polys times two). If you go over that, you're pushing your luck. ZE will freeze/lock up.
Now about the freeze button:
Its in red, if ur wondering. Your meant to select ur object and click this button(apparently so it doesnt mess up on export) This step is performed JUST BEFORE the crosswalk stuff.
BTW the freeze button is on the right panel, and if u can't find it, right click the buttons in
blue so as to deform the panels till u find it.