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Ghost's Geo Chaos, Race tracks 80% done

Posted: Sun Feb 25, 2007 6:22 pm
by {Ipro}_Ghost
I would like to get some feed back on my race track working on.
there are a few courses, here you can take lots of jumps all you need to to is find the speeder bikes,
http://www.box.net/public/vvvklvsxui

RE: Ghost

Posted: Sun Feb 25, 2007 6:55 pm
by Karnage
I installed Star Wars Battlefront yesterday just to try out this map mostly. Suprisingly, for playing SWBF1 again, this map was pretty fun.

Although, it was kind of hard to tell where the next track was on a jump. You'd find yourself turning really quick to make the next track.

Besides that, thumbs up! :D

RE: Ghost

Posted: Sun Feb 25, 2007 7:02 pm
by {Ipro}_Ghost
Ya it's hard to get it to look right, as the games camera was not meant for this. Unlike racing games were the camera will go behind and under you so you all ways see forward. One of the things I have made for this is route makers. they are not in as I figured If people would like to use this for a tourny, I will jump in the map with them an.d they will mark out the route or laps they would like. then I go back place them mungie and give it the name GSS-tourny somethings. Now to be fair you would have to aske me to put them in a week or two before the tourny so people can practice your course before the event happens.

RE: Ghost

Posted: Sun Feb 25, 2007 9:59 pm
by SWSOE1
Once again another great map has been created. Great job ghost. Ill try it tomorrow when I have the chance.

RE: Ghost

Posted: Mon Feb 26, 2007 8:02 am
by SymbolS
Looks fun, i'll give it a try tomarrow, im off to school.

RE: Ghost

Posted: Mon Feb 26, 2007 8:51 pm
by AlexSecura
Both Maps are nice specially the Version with the Racetrack.You should work on Paths for the Bots and the Spawntime for the Reinforments.I play it the next Days more and give you Feedback.I like the -normal-Version but it has many Gltches.You made a good Job,Dude.

RE: Ghost

Posted: Tue Feb 27, 2007 12:43 am
by {Ipro}_Ghost
Ya the geo spire rocks have a lot of collision problems. I have not taken the time to import them in to XSI yet to fix them. Thats why it's two maps. one tracked the other is more the battle. Untill I fix the collision problems GGC 2.5 is on a standstill.