Dummy's guide to make a hardpoint. All I need.
Well, maybe how to make:
hp_fire
hp_active
Ect.
Although I'm pretty sure its done all the same way.
I do Know it involves nulls, but no more.
Should I name the null something? is there a property to give the null? ect.
Hardpoint
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Caleb1117
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RE: Hardpoint
Primitive> Null > Rename Null to hp_fire/ whatever you need
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Qdin
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RE: Hardpoint
the hp_ is just easier to reffer to in a .odf. It can be named everything.
It's not necessarily supposed to be a Null. It can be any kind of Element. a Null, a Mesh, probably even a certain Vertex if you specified it enough.. lol
It's not necessarily supposed to be a Null. It can be any kind of Element. a Null, a Mesh, probably even a certain Vertex if you specified it enough.. lol
