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Re: All-Purpose Request Thread (Mk. IV)
Posted: Thu May 26, 2011 10:34 pm
by AceMastermind
THEWULFMAN wrote:CalvaryCptMike wrote:Will that require rigging or do I just do them as props?

I can do props not rigs.
You have to envelope them to the 1stperson skeleton(rigging is involved)
No rigging is involved; enveloping and weighting is also optional since simple parenting works too; this stuff was outlined in the discussion thread for new FPMs so there is no need to guess or speculate how it is done.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Thu May 26, 2011 10:41 pm
by THEWULFMAN
You have to envelope them to the 1stperson skeleton(rigging is involved)[/quote][/hide]
No rigging is involved; enveloping and weighting is also optional since simple parenting works too; this stuff was outlined in the discussion thread for new FPMs so there is no need to guess or speculate how it is done.[/quote]
Yeah, I knew there was no rigging involved, but I was assuming he meant enveloping/weighting when he said rigging, as it is a common misconception as what rigging really is, so I didnt want to try to explain what the difference is, so I just said yes, rigging is involved, even when there isn't any involved. I didnt know that you could do it with parenting though, good to know. Thanks ace.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri May 27, 2011 4:23 am
by Slime615
mmm... I will give it a go... But I still Need the Geonosian one...
Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri May 27, 2011 12:47 pm
by CalvaryCptMike
Can't you do the same thing for the geonosian?

Just reskin it brownish.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat May 28, 2011 1:28 am
by GenShingar
Can someone make a default male and female? What I mean by that is a smooth model, no clothing, hair, ect "bumps" or shapes just a clean model, textured ... thank you
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat May 28, 2011 1:42 am
by CalvaryCptMike
GenShingar wrote:no clothing, textured ... thank you
ummm, not me.

Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat May 28, 2011 3:11 am
by DarthD.U.C.K.
CalvaryCptMike wrote:GenShingar wrote:no clothing, textured ... thank you
ummm, not me.

think about it....what does your post contribute to this topic and what would happen if everybody would make such posts here?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat May 28, 2011 11:55 am
by CalvaryCptMike
Well not much

, but doesn't xsi come with two pre made ppl male and female?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat May 28, 2011 7:46 pm
by GenShingar
Perhaps, but I do not have XSI or any other modeling program, therefor anything that comes standard with anything, is of no use or help to me.
However, if there is, would it be hard to export it to a SWB2 compatable model?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat May 28, 2011 9:16 pm
by acryptozoo
would anybody happen to know the name of the landed rebel transport msh
been looking for it all day and cant find it
thanks
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat May 28, 2011 9:52 pm
by CalvaryCptMike
???
That doesn't really make much sense. Do you mean the one on hoth?
hoth_prop_correliancruiser.msh the one in the assets/worlds/hot/msh folder?
That one? OR are you talking about an asset and are posting in the wrong thread?

Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat May 28, 2011 9:59 pm
by acryptozoo
CalvaryCptMike wrote:???
That doesn't really make much sense. Do you mean the one on hoth?
hoth_prop_correliancruiser.msh the one in the assets/worlds/hot/msh folder?
That one? OR are you talking about an asset and are posting in the wrong thread?

no this one
im pretty sure its stock
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat May 28, 2011 10:02 pm
by sim-al2
In the BF1 assets I believe that there is a landed rebel transport. It can be seen on the Conversion Pack map "Concord Dawn" (as a wreck

) and on a few other maps.
Oh wait acryptozoo got it first.

Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat May 28, 2011 10:03 pm
by acryptozoo
sim-al2 wrote:In the BF1 assets I believe that there is a landed rebel transport. It can be seen on the Conversion Pack map "Concord Dawn" (as a wreck

) and on a few other maps.
Oh wait acryptozoo got it first.

Derp thats where i got it from
*runs off to dl bf1 modtools*
thanks
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun May 29, 2011 4:03 am
by THEWULFMAN
acryptozoo wrote:CalvaryCptMike wrote:???
That doesn't really make much sense. Do you mean the one on hoth?
hoth_prop_correliancruiser.msh the one in the assets/worlds/hot/msh folder?
That one? OR are you talking about an asset and are posting in the wrong thread?

no this one
im pretty sure its stock
2 things, you asked this in the wrong thread, you need to ask for Pre-existing assets in the "Help me find a Pre-existing asset" topic. And what map is that?, it looks like Kothlis, based off the Rogue Squadron 2 Kothlis map.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun May 29, 2011 5:17 am
by [Padawan]Helkaan
THEWULFMAN wrote:acryptozoo wrote:CalvaryCptMike wrote:???
That doesn't really make much sense. Do you mean the one on hoth?
hoth_prop_correliancruiser.msh the one in the assets/worlds/hot/msh folder?
That one? OR are you talking about an asset and are posting in the wrong thread?

no this one
im pretty sure its stock
2 things, you asked this in the wrong thread, you need to ask for Pre-existing assets in the "Help me find a Pre-existing asset" topic. And what map is that?, it looks like Kothlis, based off the Rogue Squadron 2 Kothlis map.
Indeed, that's the stock Corellian Cruiser as seen in Hoth CGW hunt and campaign.
The map is Acryptozoo's "Kothlis: Commando Raid". Public beta available here:
http://www.gamefront.com/files/20139573 ... o_Raid.zip
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun May 29, 2011 11:58 am
by Kuratius
Does anyone know the mapnames of repsharpshooter red vs. blue mod?
The maps are only selectable in singleplayer and I want to add them to mulitplayer games with /admin /addmap.
Here's the red vs. blue thread :
http://www.gametoast.com/forums/viewtop ... 35&t=23209
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun May 29, 2011 12:51 pm
by [Padawan]Helkaan
Kuratius wrote:Does anyone know the mapnames of repsharpshooter red vs. blue mod?
The maps are only selectable in singleplayer and I want to add them to mulitplayer games with /admin /addmap.
Here's the red vs. blue thread :
http://www.gametoast.com/forums/viewtop ... 35&t=23209
"RVB" maybe?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun May 29, 2011 1:56 pm
by Kuratius
[Padawan]Helkaan wrote:Kuratius wrote:Does anyone know the mapnames of repsharpshooter red vs. blue mod?
The maps are only selectable in singleplayer and I want to add them to mulitplayer games with /admin /addmap.
Here's the red vs. blue thread :
http://www.gametoast.com/forums/viewtop ... 35&t=23209
"RVB" maybe?
No, it adds it to every land map, so i can't enter /admin /addmap RVBc_con if i want to play red vs. blue on Coruscant. Is it possible to look up what map the game loads or do i have to ask repsharpshooter? Is there any fake console command that could help?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun May 29, 2011 11:46 pm
by MileHighGuy
Will someone please add a lowrez model to this msh "waz_rep_acc_hanger" which can be downloaded from here:
http://www.gamefront.com/files/20379897 ... _pack_2.7z ? It dissapears at a distance in my map and i have no knowledge on how to use 3D modeling programs. Thanks in advance.