Christophsis Battle (Crystal City) Beta 1.0
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ForceMaster
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Re: Christophsis Battle (Crystal City) Beta 1.0
ok, I understand, I will try to solve this another way, thanks buddy.
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Deviss
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Re: Christophsis Battle (Crystal City) Beta 1.0
the next version of map could will be more wide like than mygeeto and less than kashyyyk?? 
- Dom380
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Re: Christophsis Battle (Crystal City) Beta 1.0
Kashyyyk is the lagest and widest stock map there is , how would making it like mygeeto wider when its just a bridge?DEVISS-REX wrote:the next version of map could will be more wide like than mygeeto and less than kashyyyk??
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ForceMaster
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Re: Christophsis Battle (Crystal City) Beta 1.0
The next version of the map have two streets and more buildings. a bit more big.
Off-topic:
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Deviss
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Re: Christophsis Battle (Crystal City) Beta 1.0
cool i love you lol, i guess use the B.I.G_Cookie's AAT skinForceMaster wrote:The next version of the map have two streets and more buildings. a bit more big.![]()
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ForceMaster
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Re: Christophsis Battle (Crystal City) Beta 1.0
I'm trying add a CTF objective to the campaign but no working yet
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Blasekun
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- DarthSlim
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Re: Christophsis Battle (Crystal City) Beta 1.0
Any luck with those tri-droids yet?
- Hawk
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- Tauntaunwampa
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Re: Christophsis Battle (Crystal City) Beta 1.0
I really don't mean to be rushing you but do you know when this will be out? 
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ForceMaster
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Re: Christophsis Battle (Crystal City) Beta 1.0
I am working on it, so that the tri-droids appear only for the goal. had tried before but it did not work.DarthSlim wrote:Any luck with those tri-droids yet?
The lines "KillObject(".......")
and RespawnObject("......")
works for CPs, but, not for turrets (In my case the tri-droids), why?
in the .odf the tri-droids are "armedbuilding".
- Frisbeetarian
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Re: Christophsis Battle (Crystal City) Beta 1.0
I think that it's a good idea to have them there from the beginning, you just have to fix the couple things I said:
and then setting it to the CIS team in ZE. This will mean that no one can get inside the turret, but that it will remain on the CIS side and function fully.
The first is fixed by just moving the tri-droid back into the shield; a simple ZE fix. The second is fixed by adding the following to the tri-droid ODF under each building section:You have two problems. The first is that one tri-droid starts outside the shield, so the turrets destroy it right away. Your second problem is that the clone troopers are getting inside the tri-droids somehow, so it's actually the droids destroying them, not your team.
Code: Select all
Pilottype = "self"- DarthD.U.C.K.
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Re: Christophsis Battle (Crystal City) Beta 1.0
that wont stop units from entering themFrisbeetarian wrote:The second is fixed by adding the following to the tri-droid ODF under each building section:and then setting it to the CIS team in ZE. This will mean that no one can get inside the turret, but that it will remain on the CIS side and function fully.Code: Select all
Pilottype = "self"
to get fully functional non "controllable" vehicles paste these three lines into the tridroids odf:
Code: Select all
PilotType = "self"
Controllable = "0"
AutoFire = "1"- Frisbeetarian
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Re: Christophsis Battle (Crystal City) Beta 1.0
Really? I was basing it off of tur_bldg_chaingun_tripod.odf which has neither of those other lines in there.
EDIT: For that matter, they don't appear in any ODF in the tur side or in the space template.
EDIT: For that matter, they don't appear in any ODF in the tur side or in the space template.
- DarthD.U.C.K.
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Re: Christophsis Battle (Crystal City) Beta 1.0
:-/ i thought they were necessary. but im not 100% shure and from the commands itself they seem necessary (but that doesnt have to mean anything)
- Tauntaunwampa
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Re: Christophsis Battle (Crystal City) Beta 1.0
an idea would be to have them start at the back
- IGFdarthvader
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It wont work!!
I downloaded it and now i dont know how u play it or any thing. I need some major help!!!
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Xavious
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Re: Christophsis Battle (Crystal City) Beta 1.0
Put the three-letter folder (CRP, in this case), in your addon folder, located at ...\Star War Battlefront II\GameData\addon (create it there if it doesn't exist). Then start up the game, and the map should show up in your instant action map list.
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allthetutorials123
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Re: Christophsis Battle (Crystal City) Beta 1.0
Awsome besides the Tri-Droid mess up. Great beta though.
- Frisbeetarian
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Re: Christophsis Battle (Crystal City) Beta 1.0
I still think it's a good idea to do what I've already mentioned, but if you want an easier solution, you can just use the function SetAIDamageThreshold( gameObjectPtr, dmgPercent) to keep the AI from completely destroying the droids.

