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Stretched Textures on Model [Solved]
Posted: Mon Jan 23, 2017 7:15 pm
by MissingTexture
Having another issue when it comes to texturing a model from scratch. Everything looks okay from the front of the model, but when I move to look at the side of the model, it comes out stretched and pixelated.
Any reason as to why this is and how I can fix it?
Re: [Issue] Stretched Textures on Model
Posted: Mon Jan 23, 2017 8:50 pm
by AceMastermind
The idea behind UVing is to cut your 3d object up so that the whole thing will lay flat like a virtual sheet of paper.
It looks like you only have planar projections applied to one side.
Re: [Issue] Stretched Textures on Model
Posted: Mon Jan 23, 2017 10:45 pm
by MissingTexture
AceMastermind wrote:The idea behind UVing is to cut your 3d object up so that the whole thing will lay flat like a virtual sheet of paper.
It looks like you only have planar projections applied to one side.
Ah, so how would I fix it on this model?
Re: Stretched Textures on Model
Posted: Tue Jan 24, 2017 1:07 pm
by JimmyAngler
By using "unique uv's" opposed from planar xy,yz,xz
Re: Stretched Textures on Model
Posted: Tue Jan 24, 2017 6:03 pm
by MissingTexture
Thanks guys, got it figured out now!
