Kamino part 1:Orbital Attack
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CressAlbane
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Re: Kamino part 1:Orbital Attack
on the bottom of the model, I'll try to get a picture if I can.
- Evman
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Re: Kamino part 1:Orbital Attack
Nope, there is just the same thing as there is on the top. and i plan to put a turrent there.CressAlbane wrote:on the bottom of the model, I'll try to get a picture if I can.
- Alpha347
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Re: Kamino part 1:Orbital Attack
You had very good ideas, and with "good ideas" I mean "space station".
Why nobody ever think to space stations?
Seriously, great work, still need to improve though. Expecially textures. (Kamino ones?)
Do we can land on it and destroy its systems or destroy it with a bomber?
Good work.
Why nobody ever think to space stations?
Seriously, great work, still need to improve though. Expecially textures. (Kamino ones?)
Do we can land on it and destroy its systems or destroy it with a bomber?
Good work.
- Evman
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Re: Kamino part 1:Orbital Attack
It will have the REP life support systems. The entire station is not destroyable, but it is capturable.Alpha347 wrote: Do we can land on it and destroy its systems or destroy it with a bomber?
Here is an overview of the space battle. NOTE: ship positions not final.
Hidden/Spoiler:
I will also be giving the CIS their own space station that will also be capturable. Pics coming soon.
Fixed image, you must put the image url between the [img] tags and NOT the page url -Staff
- sim-al2
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Re: Kamino part 1:Orbital Attack
Posted the pic wrong:Evman wrote:Here is an overview of the space battle. NOTE: ship positions not final.Hidden/Spoiler:
Hidden/Spoiler:
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THEWULFMAN
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Re: Kamino part 1:Orbital Attack
It looks like the CIS is vastly outgunned. I suggest more Frigates.
- Alpha347
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Re: Kamino part 1:Orbital Attack
^what TWM said^
Excellent idea.
I have some new proposals:
do can stations spawn fighters? And once captured, its own faction ones?
Can stations have turrets? Maybe with command consolle & auto terminal like the Capitals...
Can you put in a command module, external sensors and comms, and similar?
It would allow for more tactical usefulness, a valid incentive to assault/capture them, more fire in game and way long more things to do...
Anyway, great work. Can't wait until release
Evman wrote:It will have the REP life support systems. The entire station is not destroyable, but it is capturable.Alpha347 wrote: Do we can land on it and destroy its systems or destroy it with a bomber?
I will also be giving the CIS their own space station that will also be capturable.
Excellent idea.
I have some new proposals:
do can stations spawn fighters? And once captured, its own faction ones?
Can stations have turrets? Maybe with command consolle & auto terminal like the Capitals...
Can you put in a command module, external sensors and comms, and similar?
It would allow for more tactical usefulness, a valid incentive to assault/capture them, more fire in game and way long more things to do...
Anyway, great work. Can't wait until release
- Anakin
- Master of the Force

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Re: Kamino part 1:Orbital Attack
sounds great
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modmaster13
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Re: Kamino part 1:Orbital Attack
This map has a possibility of being a great one... 
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Darth_Squoobus
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Re: Kamino part 1:Orbital Attack
I would suggest something to cover the pads of the space station, so that way it would look more believable that clones can run out into the vacuum of space and do some dogfightin'. Just as well, a second hub for the station wouldn't hurt, and if you're going for accuracy, the Invisible Hand-esque ships could be removed in favor of the special gutted core ships, which would also reduce the need for extra cis ships since they have two hangars and a massive surface are for adding turrets. Getting interiors on them would be a pain, since they'd either have to be built into the back of the hangars or accessible via teleport, but they're otherwise perfectly sound as a place to launch fighters from. You can find 'em here , if you haven't already.

