Posted: Sun Dec 03, 2006 12:29 am
Penguin, can I get the PM as well, although I think from PvtParts' post I know which one i'm missing... and anyone tell me a quick way to get awards back (reformatted HDD
*bangs head on keyboard*)
Get more from your games!
http://www.gametoast.com/
You don't access it. You pick up the holocron on the rebel island and bring to the computer by the hut on the same island. It has nothing to do with the Black Sun. Btw, what happens when you get all the holocrons to them?PvtParts wrote:No the black sun guy asks for 8. And I didnt need any holocrons to access the computer on the rebel island.
I timed it,6- Moving around under water for a long time
I guess it is possible to move around underwater for a while at higher levels, and while it might be odd, it doesn't really destroy the gameplay does it? I'm assuming you were exaggerating Penguin when you said "10-25 mins". Even at level 10 the health loss is fairly steady. How long can 1490 HP last? The shields shouldn't add on too much either.
I've watched it too, and it's hardly "10-25" minutes, even when you get the shield at level 1 and your character is max level. It does let you stay underwater for a substantial amount of time, though, and you basically can go anywhere.Penguin wrote:I timed it,6- Moving around under water for a long time
I guess it is possible to move around underwater for a while at higher levels, and while it might be odd, it doesn't really destroy the gameplay does it? I'm assuming you were exaggerating Penguin when you said "10-25 mins". Even at level 10 the health loss is fairly steady. How long can 1490 HP last? The shields shouldn't add on too much either.
Its becouse when the sheilds go, they regenerate when the water does damage and makes it do very minimal damage to you
I must confess, I actually have not been playing the beta versions, only your final alpha. In all of those, the CP was un-recaptureable by the Rebels. Did you remove that? If so, then I would agree that it was a good thing to have so that they couldn't recapture it. However, I wouldn't make the rebels spawn at old command posts, because it would reduce (presumably) the amount of AI in the mountain, and make that last part easier. With all the upgrades, it's already pretty easy, and without the upgrades, it's still definitely beatable.archer01 wrote:2 - Capturing the hill CP
The difficulty of taking that CP is dependant on 'when' you attack (timing the attack waves), but in the interest of possible improvement I put forward another idea: What does everyone say to making it so it takes longer to capture that CP, but the rebels cannot recapture it (ie any reduction in their hold stays the way it is)? On top of that, the rebels will be able to spawn at the CP even after it has been neutralized. So what do the players think; would this be better or worse?