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Implosion grenade
Posted: Sat Dec 22, 2007 1:48 pm
by cloneknight
I have an idea for an Implosion grenade.
1)when you throw it it smokes black <-(optional)
2) then, it pulls (maybe force pull?) enemies to grenade
3)then it explodes when the enemies fall to it.
i was wondering if this is possible and if it is i would like if someone might look into how to do it.
Re: Implosion grenade
Posted: Sat Dec 22, 2007 2:57 pm
by The_Emperor
Request thread?
The black smoke is possible (lol), the pull I'm not sure, just mess around a bit and check the force pull odf, the explosion
after the pull... I'm not sure but I'd say it won't work, as the push and explosion of the normal grenade are simultaneous
Re: Implosion grenade
Posted: Sat Dec 22, 2007 3:04 pm
by cloneknight
ill see what i can do, i am also trying to see if there is a delay to the explosion.
Re: Implosion grenade
Posted: Sat Dec 22, 2007 4:08 pm
by ARC_Commander
Pull is possible. Just do a negative number for the push in the explosion ODF.
Re: Implosion grenade
Posted: Sat Dec 22, 2007 4:14 pm
by cloneknight
ok thanks
wow im the onlyone who voted for good idea so i guess i shouldnt do it.
Re: Implosion grenade
Posted: Sat Dec 22, 2007 5:37 pm
by The_Emperor
Dude, if you think it's a good idea, then please do it

Since you're trying to make it, your opinion counts.
Anyway I just voted yes, it sounds kinda funny, being pulled twards an explosion.
Re: Implosion grenade
Posted: Sat Dec 22, 2007 5:39 pm
by EGG_GUTS
I like the idea

Re: Implosion grenade
Posted: Sat Dec 22, 2007 7:44 pm
by cloneknight
ya i know its silly i just wanted to see if it would work right.
i got it to kinda pull in while it explodes so im content for now
Re: Implosion grenade
Posted: Sat Dec 22, 2007 7:47 pm
by Aman/Pinguin
ARC_Commander wrote:Pull is possible. Just do a negative number for the push in the explosion ODF.
Uhm...then it is already exploded when the enemy is pulled to it...

Re: Implosion grenade
Posted: Sat Dec 22, 2007 9:45 pm
by SilvaDalek
It's an awsome idea. Ideas are the easy part. Doing it would be the hard part.
Re: Implosion grenade
Posted: Sun Dec 23, 2007 11:15 am
by Eggman
I think it's a cool idea too. It might be a little wacky, but sometimes wacky things are the most fun things around.
Re: Implosion grenade
Posted: Sun Dec 23, 2007 11:31 am
by Master Fionwë
I think that it's a very good idea. One way that you could do it would be to make the salvo for the grenade 2, and the salvo delay 0, so that instead of throwing one grenade you'd throw two at the same time. I think that they would both follow the same exact path, thus giving the appearance of only one grenade. You could have one set to explode faster, with the pull effect, while the other would go a second after the first with the damaging explosion. I know for a fact that throwing two grenades at the same instant while keeping them together is possible, as I tried it for an orbital attack grenade, as well as a grenade launcher.
I haven't done it yet, but I had plann on using this for my seismic charge. The explosion effect that it has shows as a wave imploding on the bomb, and then a large shockwave from it as it explodes.