Page 14 of 22
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Tue Aug 09, 2016 11:51 am
by thelegend
As Anakin already stated the hangars were too empty. I said I wanted to improve them so here we are:
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Tue Aug 09, 2016 12:36 pm
by Domino555
Um, needs more Hero ships, you know, like in Renegade Squadron, where the hero/villain has a special ship.
Either way, good job.
EDIT:
Why hasn't anyone reacted to this news yet?
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Wed Aug 10, 2016 7:05 am
by Anakin
Because we have a life
i reacted on discord

Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Wed Aug 10, 2016 8:22 am
by Domino555
I know we all have lives. I go back to school in a couple of days.
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Wed Aug 10, 2016 10:44 am
by Anakin
maybe there are some, who have no more holidays

Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Sun Aug 14, 2016 12:53 pm
by Domino555
So I heard on YouTube that you would be doing a custom campaign mode for this mod. Perhaps you'll need to render proper cutscenes and get some voice actors.
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Sun Aug 14, 2016 2:37 pm
by commanderawesome
I think it will be the SWBF3/Elite Squadron campaign, so new VOs wouldn't be needed.
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Sun Aug 14, 2016 3:00 pm
by Domino555
I know, but what if we can't get all of the dialogue? And how do you guys suppose you'll render these?
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Sun Aug 14, 2016 3:21 pm
by giftheck
Domino555 wrote:I know, but what if we can't get all of the dialogue? And how do you guys suppose you'll render these?
All the dialogue you need can be extracted from both games.
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Sun Aug 14, 2016 4:22 pm
by Domino555
Okay, I guess. But what about how the cutscenes are going to be rendered?

Re: Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]
Posted: Tue Aug 16, 2016 7:39 am
by thelegend
The Clone Wars campaign mod will feature a mix of both Elite Squadron's and Battlefront 3's mission. It will be slight different though.
Regarding cutscenes. I plan to add ingame movies through a new movie file. However I heard additional movies can't be load through addon but it's original file has to be replaced, am I right? If so the file will be replaced but backup-ed so new movie files can be added. Anyways first other things have to be finished....
Clone Wars Gameplay Trailer
https://www.youtube.com/watch?v=vkvCg8HgE60
This trailer was created by DarthDio and we really like it. The Clone Wars Development is almost finished. We discussed about the final changes and additions and soon will work on the:
-HUD
-GCW Era
-Campaign
But first a few bugs need to be fixed. We
still have that sound issue where common sounds are missing due to sound overloading. Rebuilding a completely new sound .lvl file would solve this problem and we can continue working on the voices of new heroes and other things.
Anyway new updates will follow.
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Tue Aug 16, 2016 5:50 pm
by Domino555
By "The Clone Wars campaign mod", do you mean that the campaign will only use the Clone Wars?
Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]
Posted: Tue Aug 16, 2016 6:18 pm
by thelegend
Domino555 wrote:By "The Clone Wars campaign mod", do you mean that the campaign will only use the Clone Wars?
The campaign will feature both eras.
Re: Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]
Posted: Tue Aug 16, 2016 8:11 pm
by Domino555
Oh, okay. Well, good for me then!
But wait! If you're only making one map, then how the heck do you suppose that we'll be able to do the campaign?
Re: Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]
Posted: Tue Aug 16, 2016 9:02 pm
by DylanRocket
Domino555 wrote:If you're only making one map, then how the heck do you suppose that we'll be able to do the campaign?
It's likely a one map campaign, just like most other custom campaigns.
Re: Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]
Posted: Tue Aug 16, 2016 9:40 pm
by Domino555
DylanRocket wrote:Domino555 wrote:If you're only making one map, then how the heck do you suppose that we'll be able to do the campaign?
It's likely a one map campaign, just like most other custom campaigns.
I kind of find that hard to believe, but alright.
Re: Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]
Posted: Tue Aug 16, 2016 10:29 pm
by Marth8880
Domino555 wrote:DylanRocket wrote:Domino555 wrote:If you're only making one map, then how the heck do you suppose that we'll be able to do the campaign?
It's likely a one map campaign, just like most other custom campaigns.
I kind of find that hard to believe, but alright.
Why?
Re: Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]
Posted: Wed Aug 17, 2016 5:35 am
by thelegend
The campaign mission for Clone Wars era on this map (Bf3: Coruscant) will feature a mix of Elite Squadrond's and Battlefront III's mission set on this planet (Where the CIS attack Coruscant and the player has to defend it playing as X2).
The GCW campaign would be totally different.
Edit: Dooku can float now like a real Sith does:
Re: Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]
Posted: Wed Aug 17, 2016 7:18 am
by Domino555
Neat! So what will the CIS counterpart of X1 be in Hero Assault? I know you want to use Chewbacca as the Rebellion's counterbalance.
Re: Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]
Posted: Wed Aug 17, 2016 8:20 am
by Teancum
This is shaping up to be something that really showcases both Free Radical's stuff and how to push SWBF2's engine to the limit. Nice work all!
My only critique is that at some point down the road the models will need some more precise work managing the weights, particularly down the arms. It's a glaring issue, but they all look so nice that some very precise work around the wrists and forming the hand shapes (since they don't have bones) will make them perfect. I honestly wouldn't worry about it too much at the moment, but it might be something to go back to if someone's brave enough to manually build any other maps from the SWBF3 collision files.