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mygeeto bridge question

Posted: Tue Feb 19, 2008 12:07 pm
by YankFan1950
How do you get ATTE's to be able to walk across the bridge AT-RTs normally do it but how can I get an ATTE to do it

Re: mygeeto bridge question

Posted: Tue Feb 19, 2008 12:15 pm
by Maveritchell
To enter/exit a vehicle, press the "E" key. On a normal keymap "W" will move the vehicle forward. Just make sure you're aiming for the other side of the bridge. :lol:

But what's the actual problem? Is it a collision issue, does it fall through the bridge, etc.? Need a touch more information.

Re: mygeeto bridge question

Posted: Tue Feb 19, 2008 12:24 pm
by YankFan1950
sorry for not providing enough info it's not a question regarding getting in/out of vehicle or going over the bridge. The problem is there's an invisible barrier only for the ATTE. The leg animation is playing like the legs are moving but the vehicle isn't going any where. I turn around in it and move away from the bridge and the ATTE moves normally. It's just when it's about to go onto the bridge.

Re: mygeeto bridge question

Posted: Tue Feb 19, 2008 12:30 pm
by Maveritchell
I was just giving you a hard time about the whole "getting in the vehicle" thing. :P

Yeah, it's a collision issue, then. I'll look at the actual .msh file when I get home, but in the meantime you may want to contact DarthZ13, I think he might have a section of Mygeeto bridge configured appropriately for larger vehicles.

On a side note, weren't UT-ATs used on Mygeeto, anyway? Something about AT-TE's being too heavy.

Re: mygeeto bridge question

Posted: Tue Feb 19, 2008 1:03 pm
by YankFan1950
yea i kno atte's are too heavy it's a diff lvl i'm making

Re: mygeeto bridge question

Posted: Tue Feb 19, 2008 1:35 pm
by Bantha55
I know the problem from my coruscant map.only the AT-TE had this problem so i cutted it. the SPHA-T and MTTs have no problems on the bridges and don“t fall through it and the republic AT-STs can walk on the bridge,too.

Re: mygeeto bridge question

Posted: Tue Feb 19, 2008 2:00 pm
by YankFan1950
well i don't think it's a problem with walkers cause right now At-RTs can walk fine on it i think it may be cause the ATTE is a command walker (maybe??) but i don't know I kinda don't want to scrap the idea cause right now the ATTE (besides the fact it can't go over this bridge) looks pretty good with this new map

Re: mygeeto bridge question

Posted: Tue Feb 19, 2008 2:37 pm
by YankFan1950
o ok well then how did you edit the atte so it could go onto the bridge?

Re: mygeeto bridge question

Posted: Tue Feb 19, 2008 2:38 pm
by Aman/Pinguin
Btw the AT-TE is always making trouble with walking at models, I had the same problem on my map:
http://www.gametoast.com/forums/viewtop ... 27&t=12102

Offtopic: YAY! 400 posts :)

Re: mygeeto bridge question

Posted: Tue Feb 19, 2008 4:52 pm
by FragMe!
In the ATTE odf try making the buildingcollisions the same as the terraincollision values.
I know from getting the Bantha to walk properly that the terraincollisions are what determines which part walks on the ground independant of the other collsions like soldier and ordinance. Since a bridge is basically a building setting them the same as the terrain collsions might allow it to walk across the bridge. The downside is you may go a little bit into a building with the otherparts but you may be able to add some of the higher up collisions to prevent it from doing it too badly.

Re: mygeeto bridge question

Posted: Sat Feb 23, 2008 8:40 am
by Bantha55
yes this works fragme.
you have to remove the old building collision line and add this:

Code: Select all

BuildingCollision    = "p_foot_fr"
BuildingCollision    = "p_foot_fl"
BuildingCollision    = "p_foot_mr"
BuildingCollision    = "p_foot_ml"
BuildingCollision    = "p_foot_br"
BuildingCollision    = "p_foot_bl"