More Sound Trouble
Posted: Sat Jun 16, 2007 11:10 am
This is really starting to annoy me. 
I've got six .wav files, in the effects folder, all of them 352 kbps, 16 bit, mono, 22 kHz PCM mode.
I've got a BOT.req file:
I've got a BOTcw.req file:
I've got a BOT.asfx file:
I've got a swweapons.snd file:
I've got this line in my LUA where it should be:
I've changed the sounds in the weapon ODF's.
And I've made the proper adjustments to the .bat files.
Yet, when I play my map, I don't have any sounds for those weapons.
What am I doing wrong?
I think it has to do with my .wav files. When I export them from Nero WaveEditor I use these settings:
Frequency: 22050
Bits: 16
Channel: Mono
If anyone wants to check out my .wav files and see if there's anything wrong with them, here they are.
I've got six .wav files, in the effects folder, all of them 352 kbps, 16 bit, mono, 22 kHz PCM mode.
I've got a BOT.req file:
Code: Select all
ucft
{
REQN
{
"str"
"align=2048"
}
REQN
{
"lvl"
"BOTcw"
}
}Code: Select all
ucft
{
REQN
{
"bnk"
"align=2048"
"BOT"
}
REQN
{
"config"
"swweapons"
}
}Code: Select all
effects\dc_15_rifle.wav -resample xbox 22050 pc 22050
effects\bd_fire.wav -resample xbox 22050 pc 22050
effects\cis_sniper.wav -resample xbox 22050 pc 22050
effects\repeater_fire.wav -resample xbox 22050 pc 22050
effects\sbd_fire.wav -resample xbox 22050 pc 22050
effects\droideka_fire.wav -resample xbox 22050 pc 22050Code: Select all
SoundProperties()
{
Name("dc15rifle");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("dc_15_rifle", 1.0);
}
}
SoundProperties()
{
Name("bdrifle");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("bd_fire", 1.0);
}
}
SoundProperties()
{
Name("cissniper");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("cis_sniper", 1.0);
}
}
SoundProperties()
{
Name("sbdfire");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("sbd_fire", 1.0);
}
}
SoundProperties()
{
Name("repeaterfire");
Group("weapons");
Inherit("weapon_template");
Gain(0.9);
Looping(1);
RollOff(2.0);
SampleList()
{
Sample("repeater_fire", 1.0);
}
}
SoundProperties()
{
Name("droidekafire");
Group("weapons");
Inherit("weapon_template");
#ifplatform pc
Gain(0.7);
#endifplatform pc
#ifplatform xbox ps2
Gain(0.4);
#endifplatform xbox ps2
RollOff(3.0);
SampleList()
{
Sample("droideka_fire", 1.0);
}
}Code: Select all
ReadDataFile("dc:sound\\BOT.lvl;BOTcw")
And I've made the proper adjustments to the .bat files.
Yet, when I play my map, I don't have any sounds for those weapons.
What am I doing wrong?
I think it has to do with my .wav files. When I export them from Nero WaveEditor I use these settings:
Frequency: 22050
Bits: 16
Channel: Mono
If anyone wants to check out my .wav files and see if there's anything wrong with them, here they are.