RELEASED!! ROGUE CLONES: FIRST ASSAULT Version 1.7 is out!!!

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Bobafett16

Post by Bobafett16 »

mmm,i like the map a lot!!!!
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Post by JabbaLovesLava »

Shooting underwater topic: Vehicles can shoot underwater....
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Post by Delta_57_Dash »

everyone who downloaded it and has a white skin, re dl, I re uploaded with new skin.

Also, I am making a charge-up pistol for teh imp pilot and what do you mean by "real map"? a bigger one?
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Post by Delta_57_Dash »

It's on geonosis...
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EraOfDesann
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Post by EraOfDesann »

Very cool units! Your work is really impressive Delta! I agree with Starkiller, it'd be nice to see these guys on a bigger battlefield like a forest. Perhaps a medium-sized Endor? :idea:
phildo

Post by phildo »

is there some trick ot get the throwing mines to work cause two thirds of the time the mine doesnt go any where and just falls to the ground.
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Post by Delta_57_Dash »

lol... if you aim too low then it sticks.. .just aim at regular rifle level.. at like the top of someones head and it should fly great.
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Post by EraOfDesann »

I cracked up when I first used those! Watching a mine gliding through the air like a frisby made me burst out laughing and to top it off it hit a clone pilot which just about cut off my respiration. :P
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Post by Delta_57_Dash »

lol... they were (originally) supposed to explode on impact with a person but stick to buildings... didn't work out that way (as you can see)

And yes, they are very amusing but they are effective... you can send mines right into the enemy spawn are and pawn them!!!
CarbineImpulse

Post by CarbineImpulse »

I've got to agree with star and Desann about expanding a bit more on the actual map, rather than having the (almost) default BFBuilder Geonosis map. Set it where you want Geonosis, Endor, wherever, but add in some lumps, bumps, few more CP's etc... effects and what not. You can then utilise these new vantage points to give an added extra dimension to weapons etc... as well as coverage, added sniping positions etc... :)
chubby

Post by chubby »

Your clones don't work so I can't replace my default clones :cry: Will you release a fixed file so I can replace the defaults?
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Post by Delta_57_Dash »

fixed file? they are the exact same odf files cept I tweaked em... hmmm I could release a mod that switches the rebels/rep with the rogues and the cis with my cis side...
chubby

Post by chubby »

I meant, I replaced the default clones with the clones from your newest release, and the game crashes when i try to load a clone wars era map.
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Post by Delta_57_Dash »

oh ya... I deleted all the vehicles out and removed other stuff... would not take long to make a replacement mod tho...
MasterDarkKenobi

Post by MasterDarkKenobi »

i like the proton torpedos.
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Post by JabbaLovesLava »

Delta_57_Dash wrote:lol... they were (originally) supposed to explode on impact with a person but stick to buildings... didn't work out that way (as you can see)

And yes, they are very amusing but they are effective... you can send mines right into the enemy spawn are and pawn them!!!
You dont pAwn them, you pwn them ;)
Bobafett16

Post by Bobafett16 »

ether way they are cool. they are like a "Death Frisbe"
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