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Exporting Problems/ Noob's Modeling Q's
Posted: Sun Jul 28, 2013 8:21 pm
by Noobasaurus
When I try to export a downloaded model from the internet after I have reduced its polygons, it gives me this message. I've never seen it before.

I have no idea how to deal with it either. I'm using Ande's tools and they work fine on anything else. The Pandemic addon also gets an error with this.
EDIT: So I went in and found the bugger that was supposedly making things go bad, but it's still not working. Now it gives me this:

How many verts and tris should be on a character model? I just reduced it even more but I really don't know what the cause is.
Re: Exporting Problems
Posted: Sun Jul 28, 2013 8:39 pm
by Marth8880
Don't worry about that error, it's pretty harmless.
Noobasaurus wrote:How many verts and tris should be on a character model? I just reduced it even more but I really don't know what the cause is.
Character models should generally not have more than 5k triangles, and hero models shouldn't have more than around 9k.
Re: Exporting Problems
Posted: Sun Jul 28, 2013 8:48 pm
by Noobasaurus
I'm worrying about that error because it's preventing my model from exporting. I press the button and there's a red bar with some random stuff on it at the bottom, and when I press "Check Sel" it gives me that. If you want my tree here you go.

Re: Exporting Problems
Posted: Sun Jul 28, 2013 8:55 pm
by Marth8880
Wait, your materials... You're using Blinn?

You can only use Phong and Lambert for SWBF2. Even then, you should be using the ZETools Material Manager for all of your materials.
Re: Exporting Problems
Posted: Mon Jul 29, 2013 12:12 am
by Noobasaurus
Alrighty then...how do I convert that to Phong? I looked at it and it says that it uses Phong. Take a look at the pictures below.
EDIT: I got it to export, but only by deleting all of the texture data. I guess I'll have to learn to texture now.
Re: Exporting Problems
Posted: Mon Jul 29, 2013 2:11 am
by Marth8880
In what way did this model come into your possession?
Re: Exporting Problems
Posted: Mon Jul 29, 2013 2:13 am
by Noobasaurus
Noobasaurus wrote:a downloaded model from the internet
Yeah. I found it and downloaded it, and then chopped off half of the head. And then chopped off the textures. And then chopped off the quality to 9k triangles.
Re: Exporting Problems
Posted: Mon Jul 29, 2013 2:18 am
by Marth8880
Strip it of everything - materials, bones, envelopes, and weights. (Keep the UVs though because lol no.)
Then create new materials for it using Material Manager in ZETools, import unit_template, and envelope the Iron Man model to the skeleton.
Also right-click "SubdividePolygon Op" and "Polygon Reduction Op" and select "Freeze."

Re: Exporting Problems
Posted: Mon Jul 29, 2013 2:28 am
by Noobasaurus
Thanks for your help, Marth.
Some materials don't feel like being deleted, specifically
Material (Scene_Root). Inside of it it just has a Phong. I imported unit_template, and I'm assuming that I stick all the things it has under the main Iron Man thing and then envelope them...tomorrow. 11:30 PM here, and sadly XSI doesn't like to save so I have to keep my computer on. I'll figure out how to envelope and texture tomorrow.
Re: Exporting Problems
Posted: Mon Jul 29, 2013 2:49 am
by Marth8880
Correct, everything but the Clone Trooper mesh and its shadow volume.
Re: Exporting Problems
Posted: Mon Jul 29, 2013 11:37 pm
by Noobasaurus
Alright, so I figured out what some of the stuff you said was, so now I have the UV's and I got a texture on. However, I have no idea how to texture it. Check out the below picture.
EDIT: So I'm playing around with selecting different parts of the model and then hitting Tools > XXX Subprojection. It's working pretty well, but is there any way to color different parts of the model different colors? Like a red head and a yellow arm? Or do I have to edit the texture for that?
Re: Exporting Problems/ Noob's Modeling Q's
Posted: Tue Jul 30, 2013 12:13 am
by Marth8880
Re: Exporting Problems/ Noob's Modeling Q's
Posted: Tue Jul 30, 2013 6:42 am
by noMatt
9k triangles? I bet you have to wait 2 hours until vm is done with munging 9k triangles :O
Re: Exporting Problems/ Noob's Modeling Q's
Posted: Tue Jul 30, 2013 12:02 pm
by Noobasaurus
Nah, it only takes about five minutes. If I make it anything above 9500 triangles though, then it takes a loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong time.