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Jedi using other combo's

Posted: Tue Apr 17, 2007 3:50 pm
by EGG_GUTS
I want to make Quinlan Vos have Mace windu's attacks like the ground smash and his stance when being picked and the rest of em. so how would I it tried by myself but all I did was make vos use mace's skin and msh :x

thanks

RE: Jedi using other combo

Posted: Tue Apr 17, 2007 4:17 pm
by YankFan1950
you need to change the rename the animation file in Vos's odf make it say mace instread of what is already there

Here is the line: AnimationName = "mace"

Posted: Tue Apr 17, 2007 6:14 pm
by Syth
You also have to make vos's light sabre use mace's combo file,
the lightsabre odf should have this-
ComboAnimationBank = "human_sabre melee rep_hero_macewindu"

Posted: Tue Apr 17, 2007 8:31 pm
by Teancum
Yeppers, they got it.

First you gotta change the character's odf:

AnimationName = "bla" --This looks in /sides/[side name]/munged. So if you want Mace's anims, they're called mace.anims, so we put "mace"

Then we need to edit his saber odf, which looks for a specific .combo file.

ComboAnimationBank = "human_sabre melee rep_hero_macewindu" --All you need to worry about is the last part. human_sabre and melee never change because that's telling the game the anims to use. rep_hero_macewindu is the name of the .combo file needed, which needs to be in /sides/[side name]/odf.

Posted: Tue Apr 17, 2007 8:46 pm
by LastJedi
I actually managed to give a stormtrooper Luke's animations by just giving the trooper a lightsaber that uses Luke's combo and animations. It worked without having to give an AnimationName to the .odf. When I did give it an AnimationName the trooper crashed BF2. I don't know what the issue is here. Can someone tell me?

-LastJedi

Posted: Tue Apr 17, 2007 8:54 pm
by Syth
Lukes anims are the default ones, every normal units has them. If you changed the animation name, but didnt change the combo file, that could cause your crash.

Posted: Wed Apr 18, 2007 12:00 pm
by DarthD.U.C.K.
But how to change the .combo fle?
and how to give lukes anim maces groundcrack (i saw the groundcracks .odf)?
And how to give an unit a lightsaber and a e. g. rocketlauncher?
sorry for asking so much, but i think this is the right topic to ask this.

Posted: Wed Apr 18, 2007 12:12 pm
by Epena
If you want Luke to have Mace's animations, you don't change the .combo. You just tell Luke's odf to use Mace's.

If you want to give Luke his normal combo AND the groundcrack...that requires making a new .combo. Or mixing them, rather.

You set up what weapons a unit has in the unit's odf I believe. I'd look it up but I don't have the modtools here. There's four slots in there that you can fill out, and you could even make more if you want. I'm not sure what the maximum number f weapons a unit can have in BF2 is, though.

Posted: Wed Apr 18, 2007 6:19 pm
by Syth
to give a unit a normal weapon & a lightsabre you must have the normal weapon first or you wont be able to switch weapons. but doind has a tweaky side effect.

Posted: Fri Apr 20, 2007 8:37 pm
by EGG_GUTS
K 1 question If I said anime = yoda would that make them small let's just say I'm animating.....Plo Koon