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Re: Coruscant: Final Stand
Posted: Sun Nov 28, 2010 2:39 pm
by THEWULFMAN
MrCrayon wrote: I think I made a great map. It plays very well and is awesome and the perfect size. I need to upgrade its visual appeal though!
I Concur :plokoon:
Re: Coruscant: Final Stand
Posted: Sun Nov 28, 2010 2:48 pm
by Fiodis
MrCrayon wrote:p.s. Order 66 is fun as heck. I think I made a great map.
Re: Coruscant: Final Stand
Posted: Sun Nov 28, 2010 3:08 pm
by skelltor
MrCrayon wrote:Definitely. I think that would be great!
I also got the clone skins to work somehow (when I change the dead unit prop skins, the clone's skins mysteriously changes too)
p.s. Order 66 is fun as heck. I think I made a great map. It plays very well and is awesome and the perfect size. I need to upgrade its visual appeal though!
ok thx the only things i need are the basic luas

Re: Coruscant: Final Stand
Posted: Sun Nov 28, 2010 9:30 pm
by Nova Hawk
Good looking map, Mr. Crayon. I always do love nighttime battles for a change and doing it on Coruscant is a bonus.

Re: Coruscant: Final Stand
Posted: Mon Nov 29, 2010 12:04 am
by MrCrayon
Thanks. I am having fun re-skinning and I ruined the cloud car in the process. I will re-skin it again. Maybe I'll put a smiley face on it.
Re: Coruscant: Final Stand
Posted: Mon Nov 29, 2010 12:14 am
by commander501stappo
a smilie on a cloud car...lol...I wouldn't suggest that, but it is funny(for a while)
Re: Coruscant: Final Stand
Posted: Mon Nov 29, 2010 12:17 am
by MrCrayon
Fine, fine. How about a mickey mouse? Or placed ads? Or better yet! I will reskin some dead clones to look like master chief! Man, I love hex-editing. It will take a while until I make some of them look good though. Phew, some of them or downright bad (i.e. the cloud cars and some of the buildings)
Re: Coruscant: Final Stand
Posted: Mon Nov 29, 2010 5:16 am
by commander501stappo
hehe, lol, I only "suggeted" it for you, you are free to choose what you want for your map.
Re: Coruscant: Final Stand
Posted: Mon Nov 29, 2010 10:26 am
by Jendo7
I like city maps, and this one looks really good.

Re: Coruscant: Final Stand
Posted: Mon Nov 29, 2010 7:13 pm
by MrCrayon
I have always begged for coruscant maps, seeing as there are only like 4, so I decided to make one myself (well...with help from you guys), and do the city some justice in regards to its vastness. The fighting map will be small, but the exploration factor will be mammoth.
Re: Coruscant: Final Stand
Posted: Mon Nov 29, 2010 8:04 pm
by Deathplayer
i'm sure this map will be great. just like your other work MrCrayon

Re: Coruscant: Final Stand
Posted: Mon Nov 29, 2010 8:17 pm
by MrCrayon
Is there anything in particular anybody wants to see from the map? Like an easter egg, a vehicle, a mode...Oh wait. I have like 6 modes already. Never mind the last one.
Re: Coruscant: Final Stand
Posted: Mon Nov 29, 2010 8:22 pm
by commander501stappo
Re: Coruscant: Final Stand
Posted: Mon Nov 29, 2010 8:25 pm
by MrCrayon
I will get some up later tonight. Hold on for now. I need to send the luas to the respective creators of skeltor's mod and the clone wars era mod (both look awesome)
This map currently supports
-Conversion pack
-Dark Times 2: Rising Sun
-(coming soon)the clone wars era by wulfman
-(coming soon) skeltor's mod
-regular ol' conquest
-order 66 mode (under the title assault)
Re: Coruscant: Final Stand
Posted: Mon Nov 29, 2010 10:47 pm
by commander501stappo
MrCrayon wrote:I will get some up later tonight. Hold on for now. I need to send the luas to the respective creators of skeltor's mod and the clone wars era mod (both look awesome)
ok, I'll wait
MrCrayon wrote:This map currently supports
-Conversion pack
yay
MrCrayon wrote:-Dark Times 2: Rising Sun
yay, it'll make it even better than better
MrCrayon wrote:-(coming soon)the clone wars era by wulfman
sounds good
MrCrayon wrote:-(coming soon) skeltor's mod
yippi
MrCrayon wrote:-regular ol' conquest
nice
MrCrayon wrote:-order 66 mode (under the title assault)
Papatine wrote:execute order 66
commander501stappo(me) wrote:it'll be done, my lord
Re: Coruscant: Final Stand
Posted: Tue Nov 30, 2010 12:10 am
by MrCrayon
there you go. I have been having crashing issues again. I think I added too many clouds, or something. I don't know.
Re: Coruscant: Final Stand
Posted: Tue Nov 30, 2010 6:23 am
by Jendo7
Wow! your adding quite alot of mod support for this map. It's turning into a mini-mod

Re: Coruscant: Final Stand
Posted: Tue Nov 30, 2010 8:46 am
by Deathplayer
MrCrayon, can you make it compatible for BFX? it's my favourite mod.
Re: Coruscant: Final Stand
Posted: Tue Nov 30, 2010 10:08 am
by THEWULFMAN
Deathplayer wrote:MrCrayon, can you make it compatible for BFX? it's my favourite mod.
now that would be pushing era limits pretty far,
@MrCrayon i like, no love that update, it gives me an idea for my mod.......
Re: Coruscant: Final Stand
Posted: Tue Nov 30, 2010 4:24 pm
by AQT
THEWULFMAN wrote:now that would be pushing era limits pretty far
If I've done my math correctly, seven eras would be considered pushing the "era limit?"