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How to add teams to geo1c_c?

Posted: Thu Oct 12, 2006 6:27 pm
by Broadus
I'm modifying geo1c_c (the training mission from the single player campaign) via the .LUA, and I want to add two teams:
Acklays, which are allied with the Geonosians/CIS and then unally them later.
Jedi, allied with the player and enemies with the CIS, which arrive at the same time Mace Windu arrives, meant to help the player beat the last part of the mission.

Would it be possible to add two teams like that in the .LUA for geo1c_c?

Posted: Thu Oct 12, 2006 6:48 pm
by Syth
Yes, but its sorta complicated

Posted: Thu Oct 12, 2006 7:36 pm
by Darth_Z13
You can modify existing teams but you can't create new ones because they have no spawn point.

Posted: Thu Oct 12, 2006 8:11 pm
by Xavious
Adding them as locals, yes.

Posted: Thu Oct 12, 2006 8:21 pm
by Teancum
Darth_Z13 wrote:You can modify existing teams but you can't create new ones because they have no spawn point.
Correction:

You can only add allies to the CIS, because those are the only ally spawn paths on Geonosis.

Posted: Thu Oct 12, 2006 8:48 pm
by Broadus
Well, I tried to make the Acklay team a part of "locals" with just a different number, but then the Geonosians and Acklays wouldn't spawn at all.

Posted: Thu Oct 12, 2006 10:40 pm
by archer01
@Broadus
Post the changes you've made so people can see them. That might make it easier to find what's wrong.

@Teancum
Couldn't you just use the "SetProperty" function to set ally paths for the REP's side? Just set the ally paths to the normal spawn paths for each CP.

Posted: Thu Oct 12, 2006 10:42 pm
by Broadus
I don't have the changes anymore, seeing as how they were screwing up the map.

Posted: Thu Oct 12, 2006 11:49 pm
by archer01
Ah, okay.

Does that mean this topic is closed?

Posted: Fri Oct 13, 2006 1:25 am
by Broadus
You mean there's no way in hell someone might simply know the answer without the need for broken, useless scripts to help them?

Posted: Fri Oct 13, 2006 1:37 am
by archer01
Good point. :D

Forget I asked.