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Re: All-Purpose Request Thread (Take 3)

Posted: Wed Oct 21, 2009 1:44 pm
by Executer94
Could someone just cut some "doors" or just cut something away for a door where you can walk
trough in the hanger of the IH and all venators hangers.
I have the Permission of Dragonum.

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Oct 22, 2009 7:28 pm
by fiddler_on_the_roof
can someone texture a ship in XSI for me?

thanks

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Oct 22, 2009 9:45 pm
by Deviss
i was very busy and so sorry to all, now i take request , ideas and if anyone need help hex editing or with new models :wink:

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Oct 22, 2009 11:00 pm
by Fiodis
Deviss, this may be a bit tricky, but would it be possible for you to hex Sidious's robe, Dooku's (or Vader's) cape, and/or Anakin's cloak into seperate msh files, just as MODL chunks, all ready for inserting? Bit different from your usual job, I know; I'm asking if you can hex some modl chunks halfway so we could easily insert them.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 23, 2009 1:52 am
by CodaRez
Anyone mind uploading the luke and boba fett skins without the checkerboard(alpha layer)?

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 23, 2009 2:06 am
by AQT
Here you go: http://www.filefront.com/14776337/Stock ... Layer.zip/

Be sure to check out the GIMP video tutorial in the FAQ thread that shows you how to remove alpha layers.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 23, 2009 2:18 am
by CodaRez
AQT wrote:Here you go: http://www.filefront.com/14776337/Stock ... Layer.zip/

Be sure to check out the GIMP video tutorial in the FAQ thread that shows you how to remove alpha layers.
Thnx buddy.

(but the tut seems a bit hard to follow, and I am not sure if I got the right one, got a link?)
(the one I have explains how to add alpha layers... :? )

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 23, 2009 5:19 am
by DarthD.U.C.K.
to get rid of the alphachannel open and save them with a program that doesnt recognizes them (like older versions of irfanview) when you are doen editing them you have to give them the alphalayer back this is explained in the tutorial AQT linked

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 23, 2009 7:44 am
by Deviss
Fiodis wrote:Deviss, this may be a bit tricky, but would it be possible for you to hex Sidious's robe, Dooku's (or Vader's) cape, and/or Anakin's cloak into seperate msh files, just as MODL chunks, all ready for inserting? Bit different from your usual job, I know; I'm asking if you can hex some modl chunks halfway so we could easily insert them.
i can hex edit easlly but already don't know why the capes result floating , Mav said because i forgot add COLL section but i added it anyway float, anyway i am learning to make Cloth in xsi i hope soon my owns :D

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 23, 2009 3:29 pm
by giftheck
Can somebody hex-edit Anakin's cloak onto the Starkiller model in the BFX assets?

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 23, 2009 4:56 pm
by Darth_Squoobus
Executer94 wrote:Could someone just cut some "doors" or just cut something away for a door where you can walk
trough in the hanger of the IH and all venators hangers.
I have the Permission of Dragonum.
I might be able to, but it's a bit risky.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Oct 24, 2009 4:20 am
by DarthD.U.C.K.
this will require to reapply all textures...

Re: The MOD/MAP Idea thread

Posted: Sat Oct 24, 2009 4:55 am
by Recon Trooper
It would be an awesome idea if someone could make a acid trooper/hazard trooper from JKA.

Here's a pic for the hazard trooper-
Hidden/Spoiler:
Image
And also a blaze trooper-
Hidden/Spoiler:
Image

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Oct 24, 2009 8:27 am
by DarthD.U.C.K.
delta 1035 made a blazetrooperskin for the clonecommando some time ago..

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Oct 24, 2009 6:12 pm
by Super_Clone
Can someone please model the Heavy Trooper's helmet onto the HD PH1 please?

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Oct 24, 2009 9:55 pm
by Recon Trooper
Can anyone help me make a AFL footy model to replace the thermal detonator.
Its for my AFL map.

heres a pic-
Hidden/Spoiler:
Image

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Oct 26, 2009 6:38 pm
by Master of Stickmen
Still looking for a scout trooper halo reskin. Just a quick reminder if you happen to know where to get one, because I don't

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Oct 26, 2009 6:41 pm
by giftheck
Could somebody make the Force Pike-saber for the Shadow Guard?

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Oct 27, 2009 10:23 am
by CodaRez
Anyone got more screenies of these guys?:
Hidden/Spoiler:
Image
Preferably from different angles, more close up

but I more importantly want a picture of their backs.

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Oct 27, 2009 2:33 pm
by giftheck
I thought I did the first two in my Main Play Mod in BF1? The assets have been released for them.