level 5 error

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Ashley
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Posts: 34
Joined: Thu Jun 23, 2011 7:23 pm
Projects :: swbf2 assets 4 girls

level 5 error

Post by Ashley »

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk in MISSION.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(112)
OpenScript(nab2g_con): script (c70d95c6) not found

Message Severity: 5
C:\Battlefront2\main\Battlefront2\Source\GameState.cpp(1283)
Could not open MISSION\nab2g_con.lvl

Hi all <3 I get this message when running my game on nabo, i made a custom naboo mission.lvl so no imps will spawn and a lot of rebs will for a rpg. but its weird and wont work :(
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Cerfon Rournes
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Re: level 5 error

Post by Cerfon Rournes »

What was the last thing that you changed? Also, please post your .lua.
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Ashley
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Joined: Thu Jun 23, 2011 7:23 pm
Projects :: swbf2 assets 4 girls

Re: level 5 error

Post by Ashley »

Hidden/Spoiler:
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- load the gametype script
Conquest = ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("setup_teams")

-- Empire Attacking (attacker is always #1)
ALL = 2
IMP = 1
GAR = 3
-- These variables do not change
ATT = 1
DEF = 2

---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptPostLoad()
DisableBarriers("camveh")
DisableBarriers("turbar1")
DisableBarriers("turbar2")
DisableBarriers("turbar3")
DisableBarriers("cambar1")
DisableBarriers("cambar2")
DisableBarriers("cambar3")

SetMapNorthAngle(180, 1)




AICanCaptureCP("CP1", GAR, false)
AICanCaptureCP("CP2", GAR, false)
AICanCaptureCP("CP3", GAR, false)
AICanCaptureCP("CP4", GAR, false)
AICanCaptureCP("CP5", GAR, false)
AICanCaptureCP("CP6", GAR, false)


AddAIGoal (GAR, "Deathmatch", 100)


--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "CP1"}
cp2 = CommandPost:New{name = "CP2"}
cp3 = CommandPost:New{name = "CP3"}
cp4 = CommandPost:New{name = "CP4"}
cp5 = CommandPost:New{name = "CP5"}
cp6 = CommandPost:New{name = "CP6"}

--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con",
textDEF = "game.modes.con2",
multiplayerRules = true}

--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)
conquest:AddCommandPost(cp5)
conquest:AddCommandPost(cp6)

conquest:Start()

SetUberMode(1);

EnableSPHeroRules()

end

function ScriptInit()
StealArtistHeap(1800*1024)
-- Designers, these two lines *MUST* be first!
SetPS2ModelMemory(2097152 + 65536 * 10)
ReadDataFile("ingame.lvl")






ReadDataFile("sound\\nab.lvl;nab2gcw")
ReadDataFile("SIDE\\all.lvl",
"all_inf_rifleman",
"all_inf_rocketeer",
"all_inf_engineer",
"all_inf_sniper",
"all_inf_officer",
"all_inf_wookiee",
"all_hero_leia")



ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_officer",
"imp_inf_dark_trooper",
"imp_hero_emperor",
"imp_hover_fightertank")

ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser")



-- ReadDataFile("SIDE\\gar.lvl",
-- "gar_inf_soldier",
-- "gar_inf_vanguard")





-- set up teams
SetupTeams{
imp = {
team = IMP,
units = 0,
reinforcements = -1,
soldier = { "imp_inf_rifleman",9, 25},
assault = { "imp_inf_rocketeer",1, 4},
engineer = { "imp_inf_engineer",1, 4},
sniper = { "imp_inf_sniper",1, 4},
officer = {"imp_inf_officer",1, 4},
special = { "imp_inf_dark_trooper",1, 4},
}
}

SetupTeams{
all = {
team = ALL,
units = 80,
reinforcements = -1,
soldier = { "all_inf_rifleman",10, 10},
assault = { "all_inf_rocketeer",10, 10},
engineer = { "all_inf_engineer",10, 10},
sniper = { "all_inf_sniper",10, 10},
officer = {"all_inf_officer",10, 10},
special = { "all_inf_wookiee",10, 10},
}
}

-- SetupTeams{
-- gar = {
-- team = GAR,
-- units = 5,
-- reinforcements = -1,
-- soldier = { "gar_inf_soldier",6},
-- assault = { "gar_inf_vanguard",5},
-- }
-- }



SetHeroClass(ALL, "all_hero_leia")

SetHeroClass(IMP, "imp_hero_emperor")


-- SetTeamAsEnemy(GAR, ATT)
-- SetTeamAsEnemy(ATT, GAR)
--
--
SetTeamAsFriend(ATT, DEF)
SetTeamAsFriend(DEF, ATT)


-- Level Stats
ClearWalkers()
AddWalkerType(1, 0) -- 0 atsts with 1 leg pairs each
local weaponCnt = 240
SetMemoryPoolSize("Aimer", 35)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 128)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 24)
SetMemoryPoolSize("EntityHover", 4)
SetMemoryPoolSize("EntitySoundStream", 1)
SetMemoryPoolSize("EntitySoundStatic", 45)
SetMemoryPoolSize("MountedTurret", 17)
SetMemoryPoolSize("Navigator", 55)
SetMemoryPoolSize("Obstacle", 450)
SetMemoryPoolSize("PathNode", 100)
SetMemoryPoolSize("ShieldEffect", 0)
SetMemoryPoolSize("TentacleSimulator", 8)
SetMemoryPoolSize("TreeGridStack", 325)
SetMemoryPoolSize("UnitAgent", 55)
SetMemoryPoolSize("UnitController", 55)
SetMemoryPoolSize("Weapon", weaponCnt)
SetMemoryPoolSize("EntityFlyer", 6)

SetSpawnDelay(10.0, 0.25)
ReadDataFile("NAB\\nab2.lvl","naboo2_Conquest")
SetDenseEnvironment("true")
--AddDeathRegion("Water")
AddDeathRegion("Waterfall")
--SetMaxFlyHeight(500)



-- Sound

voiceSlow = OpenAudioStream("sound\\global.lvl", "all_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

voiceQuick = OpenAudioStream("sound\\global.lvl", "all_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_quick", voiceQuick)

OpenAudioStream("sound\\global.lvl", "gcw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\nab.lvl", "nab2")
OpenAudioStream("sound\\nab.lvl", "nab2")
OpenAudioStream("sound\\nab.lvl", "nab2_emt")

SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1)

SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1)
SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1)

SetOutOfBoundsVoiceOver(2, "allleaving")
SetOutOfBoundsVoiceOver(1, "impleaving")

SetAmbientMusic(ALL, 1.0, "all_nab_amb_start", 0,1)
SetAmbientMusic(ALL, 0.8, "all_nab_amb_middle", 1,1)
SetAmbientMusic(ALL, 0.2,"all_nab_amb_end", 2,1)
SetAmbientMusic(IMP, 1.0, "imp_nab_amb_start", 0,1)
SetAmbientMusic(IMP, 0.8, "imp_nab_amb_middle", 1,1)
SetAmbientMusic(IMP, 0.2,"imp_nab_amb_end", 2,1)

SetVictoryMusic(ALL, "all_nab_amb_victory")
SetDefeatMusic (ALL, "all_nab_amb_defeat")
SetVictoryMusic(IMP, "imp_nab_amb_victory")
SetDefeatMusic (IMP, "imp_nab_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")




-- Camera Stats
--Nab2 Theed
--Palace
AddCameraShot(0.038177, -0.005598, -0.988683, -0.144973, -0.985535, 18.617458, -123.316505);
AddCameraShot(0.993106, -0.109389, 0.041873, 0.004612, 6.576932, 24.040697, -25.576218);
AddCameraShot(0.851509, -0.170480, 0.486202, 0.097342, 158.767715, 22.913860, -0.438658);
AddCameraShot(0.957371, -0.129655, -0.255793, -0.034641, 136.933548, 20.207420, 99.608246);
AddCameraShot(0.930364, -0.206197, 0.295979, 0.065598, 102.191856, 22.665434, 92.389435);
AddCameraShot(0.997665, -0.068271, 0.002086, 0.000143, 88.042351, 13.869274, 93.643898);
AddCameraShot(0.968900, -0.100622, 0.224862, 0.023352, 4.245263, 13.869274, 97.208542);
AddCameraShot(0.007091, -0.000363, -0.998669, -0.051089, -1.309990, 16.247049, 15.925866);
AddCameraShot(-0.274816, 0.042768, -0.949121, -0.147705, -55.505108, 25.990822, 86.987534);
AddCameraShot(0.859651, -0.229225, 0.441156, 0.117634, -62.493008, 31.040747, 117.995369);
AddCameraShot(0.703838, -0.055939, 0.705928, 0.056106, -120.401054, 23.573559, -15.484946);
AddCameraShot(0.835474, -0.181318, -0.506954, -0.110021, -166.314774, 27.687098, -6.715797);
AddCameraShot(0.327573, -0.024828, -0.941798, -0.071382, -109.700180, 15.415476, -84.413605);
AddCameraShot(-0.400505, 0.030208, -0.913203, -0.068878, 82.372711, 15.415476, -42.439548);
end
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linksith
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Posts: 284
Joined: Mon Jul 12, 2010 12:19 pm
Projects :: Waaay too many projects
Games I'm Playing :: too many
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Re: level 5 error

Post by linksith »

It seems that there are scripting errors somewhere. It also seems that it doesn't recognize something in the LUA or mission.lvl. Also in your msg severity 5 error I would check to see that the lvl file is in the right location and that it is named correctly.

By the way..... A tiny bit late but..... Welcome to gametoast :)

Hehehe I found a smiley in the LUA :mrgreen:
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