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Coruscant: streets RELEASED!

Posted: Fri Sep 30, 2005 6:31 pm
by Rends
Image
Version 1.0 is out.
Get it here: http://www.gametoast.com/modules.php?na ... 1128119445

Enjoy,
Rends

Posted: Fri Sep 30, 2005 6:47 pm
by deathmaster
YE HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA FINALLY

JOY TO THE WORLD, THE MAP HAS COME, LET STAR WARS B ATTLEFRONT RECIEVE IT MAPPPPPPPPPPPPPPPPP

RE: Coruscant: streets RELEASED!

Posted: Fri Sep 30, 2005 6:52 pm
by Exclamation
Ha ha! At last! At last!

I think I can speak for the entire Gametoast community when I say that I look forward to playing it. Downloading now...

Are you looking for feedback/recommendations/comments/glitches/bugs/suggestions/anything?

Posted: Fri Sep 30, 2005 6:52 pm
by TheTao
This map is great! I love all of the walkways and corridors. Snipers are going to have a field day. ;)

Although I haven't run into any locals yet...

Posted: Fri Sep 30, 2005 7:01 pm
by Rends
I had to remove the locals because of Mulitplayer CTDs.

Posted: Fri Sep 30, 2005 7:24 pm
by [SFI]Arthenik
GREAT, Rends, GREAT!

I actually had a blast playing this map. I must admire, even though Majin Revan's maps are all huge and full of new stuff (and correct names...), they are not really THAT fun. However, your maps are the exact opposite. They are really fun to play, balanced gameplay, and one map doesn't take an hour to finish!

There were a few spelling mistakes (it's discotheque, not disqotheque, and it should be right walkway, not walkway right) but the overall gameplay is amazing. And it's not a 100 MB map either.

Simply, wow.

Posted: Fri Sep 30, 2005 7:36 pm
by Teancum
Rends, if I ever get the R2's working, I'll send you the files -- though I don't know if you're planning on future versions.

Posted: Fri Sep 30, 2005 8:08 pm
by fruitymarshmallow
WOw thanx rends! great job! you just made my day! (I just got home and POOF!)

Posted: Fri Sep 30, 2005 9:08 pm
by Kaos4
Wow. This map is awesome. There is action everywhere. This is one of the few maps that I actually enjoy playing with the ai. Amazing Job.

Posted: Fri Sep 30, 2005 9:37 pm
by EraOfDesann
Rends, is this a different version than the [GT] exclusive beta?

EDIT- Nevermind! I just tried it out and it's even better than before! Superb job! Oh, how did you decrease the number of low-rez unit models so much? I noticed that the map only had low-rez units far off in the distance like it's supposed to, and full-rez models near the player. I really need to find out how to make my maps better. Thanks!

Posted: Fri Sep 30, 2005 11:35 pm
by RDST
Nice Rend this is great! My only real complant is the texture but since everything is custom modeled I can ignore it. cheers! and let Rend's maps always be this good

Posted: Sat Oct 01, 2005 2:47 am
by eddie
Great work!

Posted: Sat Oct 01, 2005 10:02 am
by Qdin
too bad I had to go to bed last night :cry: or else I would've played it all day :D

great job rends :D

(I still think he could've made a MP version where he makes the locals from scratch again - and see when the bug appears. besides, as far as I've noticed, he could actually just rename the Main Project, and all the files would still refer to the files before - since none of the names of the fiels changed, anyways - great!)

keep it up rends :D

and I hope you'd map and mod SWBF2 :)

- Qdin

Posted: Sat Oct 01, 2005 10:08 am
by Jawa_Killer
iam downloading the swbf2 beta jipiiii i will download this map later (i want swbf2 beta finished as far as possible :D :D the best thing it costs no money)!!!!!

Posted: Sat Oct 01, 2005 11:32 am
by Alpha
Where?!?

Posted: Sat Oct 01, 2005 11:56 am
by Ace_Azzameen_5
Thank you rends! P.S. I think you should release a rar version, to save some mb bandwidth, and for dial-up users.

Posted: Sat Oct 01, 2005 12:49 pm
by Leviathan
The space's profit is not really significant... :?

Posted: Sat Oct 01, 2005 5:00 pm
by Guest
Great job!
But can you add new troopers?

Posted: Sat Oct 01, 2005 6:12 pm
by Rends
Ace,
10,5 MB isn´t that big. I saw maps 10 times bigger in size so i don´t think it needs an extra rar version.

Posted: Tue Oct 04, 2005 8:37 am
by Rends
I just want to talk with RYN-371 because he rated this map at 2 and added following comments:

" It would not be fun or fair in a multiplayer game, however, due to the many places a jetpacker can fly up to and ambush from, not to mention the increased mobility for flying around and capturing everything out from under the lesser faction's nose. Flying infantry ought to be disabled on this map for the fairness factor. The jetpacks would provide too much of an advantage. Light transportation (mounts or weak land vehicles such as skiffs) for the lesser faction might be able to counter the jet factor, however. Overall a visually pleasing map, but looks can be decieving. It would be a painful experience playing as a Droid or Rebel in a multiplayer game on this map."

Now my questions:
While your comment is based on some guesses while not finding out in real if the Jettroopers owns the map before making comment?
I´m quite note sure and won´t agree for now with your comment. I also tried the jettrooper while testing and lot of times i didn´t hit anything from above because the targets were too far away and moving while the jetgun was too slow.
There are also some good sniper postions on the upper walkways so you would be able kill the slow flying jetpacks.
So what should i disable the snipers too because there are too good sniper postions?
And All CPs are at the lower level so at the end you would need to come down to get them.
And while you are walking/flying the upper walkways your enemies can easely walk on the lower parts and capture your CPs.
I don´t think that jetpacks have a big advantage until someone proves me wrong. There is no location where flying will shorten the distance you have to go compared to running on the base level.
Remember the first days when the game came out. In MP the jettroops owned Kamino until the crowd learned ho to use the Droids effective. And with the Patch1.2 out wich reduced the flying distance the Jettroopers wasned the mapowners anymore.