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Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sun Jul 29, 2012 5:30 pm
by The Nasal Abyss
WULF must have done something that wasn't friendly with the alpha channel of the kneepads. If you look at the previous pictures posted, they were just fine.
For further clarification; I had to jump through a couple hoops just to get everything looking nice in Zero. It wouldn't have been hard to upset something about the model in some way.
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sun Jul 29, 2012 5:49 pm
by Marth8880
Well, to be fair, the kneepads have always been, well...quirky, specifically while looking at them from behind the player.
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sun Jul 29, 2012 5:58 pm
by THEWULFMAN
I think I know what happened, yes I know exactly what I did wrong. I'll fix it later.
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sun Jul 29, 2012 7:29 pm
by willinator
I see in those pictures that Virmire is finally no longer blue!

Re: Mass Effect: Unification (build 20120702.2320)
Posted: Tue Jul 31, 2012 7:05 am
by Marth8880
Jep!
More Virmire junk.
Re: Mass Effect: Unification (build 20120731.0419)
Posted: Tue Jul 31, 2012 11:20 am
by ARCTroopaNate
Looking could Marth!
Are you gonna change the tool tips?
Re: Mass Effect: Unification (build 20120731.0419)
Posted: Tue Jul 31, 2012 11:23 am
by THEWULFMAN
ARCTroopaNate wrote:Are you gonna change the tool tips?
Yes. I believe Marth has some of them done already.
Re: Mass Effect: Unification (build 20120731.0419)
Posted: Tue Jul 31, 2012 11:26 am
by ARCTroopaNate
Great! Thanks for the quick response!

Re: Mass Effect: Unification (build 20120731.0419)
Posted: Tue Jul 31, 2012 2:30 pm
by Cerfon Rournes
Wow, looking good Marth.
Ermahgerdmercratzfeetinweelwitthermap 
Please notifiy me if you have any collision/shadow volume bugs, and I'll be glad to fix them.

Re: Mass Effect: Unification (build 20120731.0419)
Posted: Sun Aug 26, 2012 6:04 pm
by Marth8880
Yo, sup dawg, I'm an update.
Oculus!

Model and texture by me.
A heavily-armored flying vehicle used primarily by the Collectors. This fierce fiend's radius is armed with a very powerful particle beam cannon and its radius is the height of an average human male. Oculi drift as sentry drones in Collector space in the galactic core and are devastating to wandering ships.
Re: Mass Effect: Unification (build 20120731.0419)
Posted: Sun Aug 26, 2012 6:23 pm
by willinator
AWESOME! Now you just need to get rid of those awful star-wars fighters...

Re: Mass Effect: Unification (build 20120731.0419)
Posted: Sun Aug 26, 2012 10:18 pm
by THEWULFMAN
Lookin' snazzy there sport.
re:Will. I wouldn't call them awful, just out of place.
Re: Mass Effect: Unification (build 20120731.0419)
Posted: Thu Sep 20, 2012 3:04 pm
by Marth8880
So like, Pragia and junk. Campaign, yo!
Re: Mass Effect: Unification (build 20120731.0419)
Posted: Thu Sep 20, 2012 3:26 pm
by RevanSithLord
Oooh, very pretty.
Re: Mass Effect: Unification (build 20120731.0419)
Posted: Sat Sep 22, 2012 6:57 pm
by yuke5
It looks nice. The terrain seems a little bit saturated though.
Re: Mass Effect: Unification (build 20120731.0419)
Posted: Sun Sep 23, 2012 3:38 pm
by Marth8880
No, no, it's supposed to be that green.
Re: Mass Effect: Unification (build 20120731.0419)
Posted: Sun Sep 23, 2012 3:55 pm
by yuke5
Oh, okay.
Re: Mass Effect: Unification (build 20120731.0419)
Posted: Wed Sep 26, 2012 12:27 pm
by SpartanA259
Looks pretty neat. Will those shields start changing color before they go out when you shoot them like in the game (if thats possible)?
Re: Mass Effect: Unification (build 20120731.0419)
Posted: Wed Sep 26, 2012 1:37 pm
by Marth8880
Maaaybe, probably not.
New omni-tool texture, thanks to RogueKnight.
Re: Mass Effect: Unification (build 20120731.0419)
Posted: Wed Sep 26, 2012 2:20 pm
by yuke5
Whoa!

That's impressive!