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2 Questions....
Posted: Mon Sep 20, 2010 8:20 pm
by Cerfon Rournes
Hey GT, I have 2 quick questions...
1: As a few of you already know, I'm having custom animation set problems, and I'm not sure what the problem is. I read the FAQ tut on it, and it didn't work. Then, since i had made the *****(renamed template, with the animations in there)Folder in animations, I sent it to a friend, And asked him to move the folder to is his animations folder. Then, i asked him to hit the munge.bat in the folder, and it worked for him.

Anyone know how to fix the problem?
2: Is it possible to disable a weapon when a player enters a region? Example, when the player enters region2, all_weap_inf_rifle is disabled?
Thanks

Re: 2 Questions....
Posted: Mon Sep 20, 2010 8:30 pm
by Fiodis
1. What OS do you have? There's a fix for Win7/Vista.
2. You can simply replace the weapon with a dummy weapon via LUA, but that breaks online compatability and you'd have to enter a CP for the change to take place. Mav somehow did it in Bakura without needing to (visibly) have the unit enter a CP, you could ask him how he did that.
Re: 2 Questions....
Posted: Mon Sep 20, 2010 8:55 pm
by Cerfon Rournes
Fiodis wrote:1. What OS do you have? There's a fix for Win7/Vista.
2. You can simply replace the weapon with a dummy weapon via LUA, but that breaks online compatability and you'd have to enter a CP for the change to take place. Mav somehow did it in Bakura without needing to (visibly) have the unit enter a CP, you could ask him how he did that.
1: I have Windows 7, 64bit. There is a fix for it?
2: Okay, so there is no way to disable a weapon that you actually use?
Re: 2 Questions....
Posted: Mon Sep 20, 2010 9:03 pm
by Fiodis
1. Right-click on BF2_ModTools\data_STM\Animations\SoldierAnimationBank\munge_animation.bat and select edit. Where it says
Code: Select all
@set MUNGE_ROOT_DIR=..\..\..
@if "%MUNGE_BIN_DIR%"=="" (
@set MUNGE_BIN_DIR=%CD%\%MUNGE_ROOT_DIR%\..\ToolsFL\Bin
@set PATH=%CD%\%MUNGE_ROOT_DIR%\..\ToolsFL\Bin;%PATH%
)
Change it to
@set MUNGE_ROOT_DIR=..\..\..
REM @if "%MUNGE_BIN_DIR%"=="" (
@set MUNGE_BIN_DIR=%CD%\%MUNGE_ROOT_DIR%\..\ToolsFL\Bin
@set PATH=%CD%\%MUNGE_ROOT_DIR%\..\ToolsFL\Bin;%PATH%
REM )
You may also want to make the same change to the file in BF2_ModTools\data\Animations\SoldierAnimationBank, so that every new map you munge already has the fix made.
2. Yes, there is. I just outlined it above. But it has those strings attached; if you want to deal with them that's up to you.
Re: 2 Questions....
Posted: Tue Sep 21, 2010 12:32 am
by Cerfon Rournes
Thanks for the tip Fiodis!
