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Questions about my mod

Posted: Sun Oct 18, 2009 7:52 pm
by Tawa_Hoda
Hey, I got some questions that need answers. So I'm getting right to them.
1.I want to give the my jawa hero the calo pistol animation from the double wield pistols pack, I've tried but it always uses the default jawa animations, with two guns.

2. The jawa units' weapons all fire from above their heads, how do I fix it?

3.I want to give a unit a lightsaber and a gun but it doesn't work out well, it's always either the gun or the saber only.

4.The jawa has saber animations I found that out but it doesn't have double bladed saber animations, how do I fix that?

5.Why don't the jawa sounds play in the CW era for me?

6.I what to and new music to my map, but it won't play when I change it. How do I get it to play?

7.Is there a Assasain Droid Model out there?

8.How do you do a "shipped" map?

Thank you in advance, oh and if this is not in the right place, please fix that :D.
:?

Re: Questions about my mod

Posted: Sun Oct 18, 2009 8:02 pm
by 501st_commander
5.
You need to replace the sound in the lua with the tat sound.
go to: data_ModID/common/scripts/ModID/ModIDc_con.lua
find this:

Code: Select all

ReadDataFile("sound\\yav.lvl;yav1cw")
Replace it with this:

Code: Select all

ReadDataFile("sound\\tat.lvl;tat2cw")

Re: Questions about my mod

Posted: Sun Oct 18, 2009 8:52 pm
by Fiodis

Posted: Mon Oct 19, 2009 11:06 am
by Tawa_Hoda
Thanks guys, finally my jawa sounds work. But now I need #2 and is there a #7?
I have some new ones too,
8.How do you add "GLOW" to a texture? I want the eyes of the jawas to actually glow. Plus my Jawa Hero needs his glowing backhand symbols.
9. Is there animations for a melee weapon, I mean hand to hand combat?
10. How do I get above 32 units on a team at a time?
11.How do you get the unit selection thing to scroll down like in mos eisley assault?

I started working on Kashyyyk... Needs more CPs.

Re: Questions about my mod

Posted: Mon Oct 19, 2009 3:51 pm
by genaral_mitch
If you need help placing cps, there's two tuts for that Fierfeik's tutorial is best for getting started(I know because I used it to help with my maps)and there's also a tut especially for cps, but I don't have a clue where I got it. Go check on Battlefrontfiles, that's where I found Feirfeik's.For hand to hand combat animations, you can use the one when you throw a grenade. And, check the All You Need To Know thread.It has a lto af info.

Re: Questions about my mod

Posted: Mon Oct 19, 2009 4:19 pm
by TK432
10: add this line under conquest:Start()

Code: Select all

SetUberMode(1);
and change the reinforcement ammounts and the unit numbers

Re: Questions about my mod

Posted: Mon Oct 19, 2009 8:13 pm
by Fiodis
8. You're going to have a hard time getting specific parts of that model to glow. You'd need to convert the file to .obj form, import it into XSI, create a seperate texture for the parts you want to glow, re-UV it so that the polys you want to glow read this new texture, envelope, export, and apply glow using Meshtool - quite a lot, and not really worth it in my opinion.

1. What are you doing? What is your error log?

4, 9. Click me.

11. Not sure what you mean; that list doesn't scroll. Perhaps you mean extra unit classes?

Aside from all that, I'd really recommend you take a look at the FAQ thread before you post questions. A lot of your answers (and all my links) are from that thread.

Re: Questions about my mod

Posted: Thu Dec 10, 2009 6:36 pm
by Tawa_Hoda
1.[Solved] can't

2. Need it answered.

3.[Solved] can't

4.[Solved] fixed

5.[Solved] fixed

6.[Solved] fixed

7.[Solved] don't need it anymore

8.[Solved] Learned

2nd 8. [Solved] Learned (Why did I have 2 8s?)

9.[Solved] Found one

10.[Solved] Learned

11. I meant, in Hero Battle on Mos Eisley, there current hero selection, then below the bottom hero, there is a arrow that scrolls down to more heroes.

and now,

12. I made a EMP Grenade, it is supposed to explode with the large lightning effect, most the time it does, but some times it's the normal boom most thermals have.

13.How do I add a boundary to the map that, after a unit leaves it will start to die like on the official maps and the leaving the battlefield message pops up.

14.I need local animal units, currently I have a acklay nest out in lake bed that 3 acklay spawn from but, I would like some more animals, I mean like a dianoga, lizards creature thingies, or even more bugs, but I don't want people like animals like the geos or the gams. I need four legged guys that attack or just walk around.

Thanks for everyone who's helped so far, I became a better modder thanks to your help, you each a pat on the back, and so does gametoast.

Re: Questions about my mod

Posted: Thu Dec 10, 2009 7:02 pm
by genaral_mitch
13. That's in the all you need to know thread.

14. That, you should post in the all-purpose request thread.

Re: Questions about my mod

Posted: Thu Dec 10, 2009 7:43 pm
by Fiodis
12. Set it up so it has no classparent, or change the parent's effect to the new one.

Re: Questions about my mod

Posted: Thu Dec 10, 2009 8:19 pm
by Tawa_Hoda
Okay thanks you two, and now, this is the biggest dang question here,

2. The jawa units' weapons all fire from above their heads, how do I fix it?

This needed answered... NOW... It really bugs me that the beams, blasts, bullets. grenades, etc.
fire from out of nowhere, above the jawa's heads... I think it's because they're short... But the jawa arc caster fires lightning from the barrel. I can't get any of the NEW weapons to fire like it and I've looked at all it's .odfs. Please help with this. It's driving me nuts! :cpu:

Re: Questions about my mod

Posted: Thu Dec 10, 2009 8:30 pm
by genaral_mitch
Open up the arc caster and see if there's anything that might make it fire from the jawa's level.

Re: Questions about my mod

Posted: Thu Dec 10, 2009 9:16 pm
by Tawa_Hoda
ConeLength = "20"
ConeAngle = "50"
FirstRadius = "1.2"
MaxTargets = "3"

That's the only things that stand out in the jawa arc caster, there's sound but, yaaahhh... The sound isn't going to do it... The rest of the arcaster, points to the common verison and it fires at person level. This isn't going very well... :(

Re: Questions about my mod

Posted: Thu Dec 10, 2009 10:26 pm
by Maveritchell
Tawa_Hoda wrote:2. The jawa units' weapons all fire from above their heads, how do I fix it?
There's no fix; all unit weapons (aside from melee weapons, which generate hitboxes based on animation and weaponmodel setup) fire from the same point.

Re: Questions about my mod

Posted: Thu Dec 10, 2009 11:30 pm
by genaral_mitch
How did Dann_Boing do it?

Re: Questions about my mod

Posted: Thu Dec 10, 2009 11:38 pm
by Maveritchell
genaral_mitch wrote:How did Dann_Boing do it?
I don't know what you're talking about, but he didn't do anything that made the firepoint change.

Re: Questions about my mod

Posted: Fri Dec 11, 2009 9:36 pm
by Jodandotson
Dann did give jawas and other short creatures guns in some of his maps. Battle of the Titans I know has a few of them. He may have just done things to make the problem less noticeable.

Re: Questions about my mod

Posted: Sat Dec 12, 2009 1:51 am
by Maveritchell
Jodandotson wrote:Dann did give jawas and other short creatures guns in some of his maps. Battle of the Titans I know has a few of them. He may have just done things to make the problem less noticeable.
The only reason you notice them in the stock game is because they use slow emitterordnances and not fast blaster bolts. It's the same reason why you can see force lightning (another slow emitter) coming from units' heads but not blaster bolts (which also come from units' heads). The point remains that it's not something that can be changed.

Re: Questions about my mod

Posted: Sat Dec 12, 2009 5:17 pm
by Tawa_Hoda
Wait, wait, wait, wait... You're telling me, that it's impossible... I may not have gotten completely what you said understood. But I am pretty dang sure, (I went and played my game) That the ewoks' spears, the jawas' arcasters, the wookie's bowcasters, and vehicle weapons all APPEAR to come from the gun at different points, but... I just noticed one dang big thing... The SBD's Tri-Shot data... It fires from different places, but the problem is... I don't do the right Y pattern the jawas' blaster, It appears it may actually be more likely this can happen then first thought... I would think either making it appear to or actually fire from the jawas gun just became possible... :thumbs:

But... I have tried fiddling with the Tri-shot pattern data, and can make it only seem appear further or closer to me not the jawa, me... I once made it fire from past behind the screen... But I forgot how i did that... :(

Re: Questions about my mod

Posted: Sat Dec 12, 2009 5:40 pm
by Maveritchell
Tawa_Hoda wrote:But I am pretty dang sure, That the ewoks' spears,
From the head.
Tawa_Hoda wrote:the jawas' arcasters,
From the head.
Tawa_Hoda wrote: the wookie's bowcasters,
From the head.
Tawa_Hoda wrote:and vehicle weapons
Maveritchell wrote:There's no fix; all unit weapons (aside from melee weapons, which generate hitboxes based on animation and weaponmodel setup) fire from the same point.
Tawa_Hoda wrote:The SBD's Tri-Shot data...
From the head.
Tawa_Hoda wrote:It fires from different places,
No, it doesn't. It's all the same place, but it spreads out as it fires. It's an illusion, like anything else that makes it look like unit weapons fire from any place other than the head. Cannons (the weapon type) can be tweaked slightly, but it's still an illusion.