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Clone Commander Cody
Posted: Sat May 27, 2006 3:32 pm
by OOM-9
Here is Mr. Cody, I he simply needs enveloping and export and he is done.
Hopefully coming to a Utapau near you by this weekend.
~OOM-9
RE: Clone Commander Cody
Posted: Sat May 27, 2006 4:31 pm
by Murdocr
WOW that's amazing!!! good work. Does he have a jetpack or not? i'm not really that bothered either way, just a question that has come up in some other topics.
RE: Clone Commander Cody
Posted: Sat May 27, 2006 5:22 pm
by Jawa_Killer
great

!
RE: Clone Commander Cody
Posted: Sat May 27, 2006 5:40 pm
by PvtParts
Looks great, as always oom-9.
To Murdocr: From the pic it doesnt look like he does. It would be nice to have one, but its fine either way
Posted: Sat May 27, 2006 5:57 pm
by OOM-9
His hetpack is on there, it's just Cody had some wierd personal version of the jetpack that was more podlike, so it's smallish, and oddly shapped, and on his back.
It's there in the pic, just not visable
~OOM-9
Posted: Sat May 27, 2006 6:09 pm
by PvtParts
Well, thats awesome.
Is his jetpack a single engine?
I have a single engine jetpack fx stored away for my atmospheric shadow droids, but if you would like to use it...id be glad to send it to ya/
Posted: Sat May 27, 2006 10:20 pm
by Vyse
Amazing Job!

Posted: Sat May 27, 2006 10:32 pm
by Squirrel7Hunter
wow, nice job! I hope to use that in my utapau map once I find out why its not working.

looks great! ohh by the way. OOm-9 I was just wondering about your carbon gun. I downloaded it but its only msh files and stuff like that. is there no odf. file for it?
Posted: Sat May 27, 2006 11:10 pm
by car_gussy!
Awesome as usual, OOM-9! You are one of the best moddelers I've seen! I cannot wait to se this in a map...
Posted: Sun May 28, 2006 1:31 am
by RDST
Very nice, I'm really impressed with the quality of your work. So what's next?
-RDST
Posted: Sun May 28, 2006 2:30 am
by Penguin
nice
Posted: Sun May 28, 2006 4:38 am
by OOM-9
nice NWN avatar Penguin
Next is Commander Neyo and the clone assassin
~OOM-9
Posted: Sun May 28, 2006 8:17 am
by The_Emperor
woow this looks really sweet! Will this model be the hero, or will it replace the commander?
Posted: Sun May 28, 2006 8:34 am
by Murdocr
BTW, do you need someone to export for you? if you do just PM me

Posted: Sun May 28, 2006 10:24 pm
by Thrawn
Wow OOM-9 looks very nice
OFF Topic: IS there a free trial version of xsi i can get somewhere??
Posted: Mon May 29, 2006 12:44 am
by Linus
Thrawn'
Yes, there is. Look at
Softimage's Website and download
SOFTIMAGE|XSI Mod Tool 4.2...

Posted: Sun Jun 11, 2006 3:54 pm
by OOM-9
Ok, Qdin has been working his butt off for me exporting and debugging Commander Cody. His first export was a jello man, but now I am pleased to say he is nearing a final and perfect export.
Here is a quick compairison from my Utapau map so you can see how close we are getting. Once Cody is exported right, Qdin will most likely be able to rapid fire export the rest of my clone models.
Give Qdin a round of aplause folks, it's miles from my raw XSI model.
~OOM-9
Posted: Sun Jun 11, 2006 3:57 pm
by Qdin
for not to mention HOW many edges I had to cut down because of the .xsi exportation...
Still working on it!
at LEAST this model fitted, and didn't had to be scaled and sliced into pieces and all that like some others...
We've ran into annoying problems, which should be fixed soon

which hopefully means toniggt

Posted: Sun Jun 11, 2006 4:16 pm
by Murdocr
@OOM-9: i got it in-game on my first export as the 'jello man' so i tried to adjust the weights etc in xsi but every time i tried to export after that my test map kept crashing and i got a lot of non-existent errors

i even tried starting from scratch and no-go. Sorry i couldn't help ya out, but at least it's working now

well done Qdin!!! and also to Dragonum, because i believe he had a good try at it too.
Posted: Sun Jun 11, 2006 4:29 pm
by OOM-9
Yea I have had Murdoc, Dragonum, and Qdin working on it.
Qdin got furthest and is now finalizing it, round of applause for Dragonum and Murdoc too, sorry I left you folks out
~OOM-9