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Can you attach an effect to a hardpoint on a unit?

Posted: Wed Dec 31, 2008 11:47 pm
by MasterFang1
Hello gt, i want to make a soldier have a red glow on him like a grenade, is there a way i could have a hardpoint such as bone_head have an effect attached to it? If so, please explain :D .

Re: Can you attach an effect to a hardpoint on a unit?

Posted: Thu Jan 01, 2009 8:33 am
by ANDEWEGET
i think, nobody has tried yet...if it works i would easily use the lines from an object and try it with them

Re: Can you attach an effect to a hardpoint on a unit?

Posted: Thu Jan 01, 2009 8:52 am
by AceMastermind

Re: Can you attach an effect to a hardpoint on a unit?

Posted: Thu Jan 01, 2009 3:55 pm
by MasterFang1
Thanks dude! It works, but no matter what bone I tell the effect to attach to the effect is always on the feet. Here's what I put in my ODF.
DamageStartPercent = 100.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_weap_grenade_red1"
DamageAttachPoint = "bone_ribcage"

I also tried bone_head but no matter what bone i tell it to attach to it goes around my units feet. How can I fix this?

Re: Can you attach an effect to a hardpoint on a unit?

Posted: Fri Aug 14, 2009 11:31 pm
by MasterFang1
sorry to bump this topic but... i need this question answered and i dont want to make a new topic.

Re: Can you attach an effect to a hardpoint on a unit?

Posted: Mon Aug 17, 2009 11:38 am
by Par3210
I think you need to put in the co-ordinates but I am not sure..

Re: Can you attach an effect to a hardpoint on a unit?

Posted: Mon Aug 17, 2009 4:01 pm
by DarthD.U.C.K.
maybe the bones in battlefront 1 are called differently than in battlefront 2..
it just a wild guess