Graphics Glitches

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Graphics Glitches

Post by Fiodis »

I've found some glitches with lasers on my map that are really bugging me, and I can't seem to get rid of them. Here's what I mean:
Hidden/Spoiler:
Image
See the white flash above the yellow bolt, and the red flash in the top-left? Those occur whenever that particular unit fires its weapon (which is often) and nothing I do seems to get rid of them. My graphics card isn't the problem, I think - that pic is in Safe Mode, and I've run far more intensive maps in much higher graphics settings - but I'm stumped as to what is the actual cause.

The ordance ODF, which may be the problem, somehow....
Hidden/Spoiler:
[code][OrdnanceClass]
ClassLabel = "bolt"

[Properties]

LaserTexture = "ter_sfx_laser_yellow"
LaserGlowColor = "224 224 160 0"
LightColor = "224 224 160 0"
LightRadius = "0.0"

LaserLength = "0.5"
LaserWidth = "0.02"
GlowLength = "0"
BlurLength = "0"
FadeOutTime = ".25"

ImpactEffectSoft = "com_sfx_ord_exp"
ImpactEffectRigid = "com_sfx_ord_exp"
ImpactEffectStatic = "com_sfx_ord_exp"
ImpactEffectTerrain = "com_sfx_ord_exp"
ImpactEffectWater = "com_sfx_watersplash_ord"
ImpactEffectShield = "com_sfx_ord_exp"
ExpireEffect = "com_sfx_ord_exp"

LifeSpan = "1.0"
MaxDamage = "45.0"
Velocity = "75.0"
Gravity = "1.0"
Rebound = "0.0"

VehicleScale = "1.0"
ShieldScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "1.0"
AnimalScale = "0.05"

MaxDamage = "45.0"
DamageTransitionDelay = "0.2" //How long in seconds before the damage change begins.
DamageTransitionPeriod = "0.1" //How long in seconds the damage change lasts.
DamageFinalDamage = "45.0" //What the damage would be at the end of the transition period. A negative value means that no change is applied.
FadeLightColor = "0" //Whether or not the color on the light should be faded along with the damage.
EndLaserGlowColor = "0 0 0 0" //What color the laser glow will be by the end of the transition. Varies over DamageTransitionPeriod. (only for lasers.)
EndLightColor = "0 0 0 0" //What color light will be applied by the end of the transition. Varies over DamageTransitionPeriod.

//OrdnanceSound = "com_weap_inf_ord_hum_sm"




[/code]

Another glitch is that I've reskinned the stock Tatooine textures to be grey and darker, and in-game, as you can see in the pic, they're at their stock colors. Again, nothing I do seems to help.
Post Reply