Zero Editor not loading custom turret [Solved]
Posted: Sun Jan 15, 2012 4:03 am
I decided to try my hand at making a turret, so I started one up today, did all of the setup things, and exported using MshEx (the ZE Tools exporter doesn't like nulls very much). Then I tried loading the ODF in Zero Editor, but I got a message saying, "Could not open/find <tur_bldg_AAgun> ODF or MSH", even though all of the names are right. I tried making a turret into a prop, and that worked in Zero Editor and in-game, but making it into an actual turret does not work.
tur.req
tur_bldg_AAgun.req
tur_bldg_AAgun.odf
Model hierarchy
EDIT:
Huh, loading the turret through the world1 folder seemed to fix the problem, and it even works in-game!
tur.req
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EDIT:
Huh, loading the turret through the world1 folder seemed to fix the problem, and it even works in-game!