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Re: I need mod help!
Posted: Mon Mar 25, 2013 2:41 pm
by Ant
Its all good...now I need help on two more things:
1. Were do u find the CIS's picture files
2. How do u darken a weapon?
Re: I need mod help!
Posted: Mon Mar 25, 2013 2:44 pm
by Nedarb7
Ant wrote:Its all good...now I need help on two more things:
1. Were do u find the CIS's picture files
2. How do u darken a weapon?
1. Let me see, the CIS assets
2. The weapon textures in the PC folder of your side's MSH folder:
rep/msh/pc
Re: I need mod help!
Posted: Mon Mar 25, 2013 4:04 pm
by Ant
When I make the gun a diffrent color, it comes up with an error and my guns ends up being totally white.
The error said my gun htingy was 1058x512x1, and that theres not the right points, and that theres not two dimensions, etc etc.
here it is:
Re: I need mod help!
Posted: Mon Mar 25, 2013 6:24 pm
by Nedarb7
Its the same problem you had in your other topic, just compare and you'll see:
forums/viewtopic.php?f=27&t=29048
Don't re-scale the textures, if you do make sure it is a power of two.
(BTW you don't need to re-texture bump maps)
Re: I need mod help!
Posted: Mon Mar 25, 2013 7:08 pm
by Ant
Nedarb7 wrote:Its the same problem you had in your other topic, just compare and you'll see:
forums/viewtopic.php?f=27&t=29048
Don't re-scale the textures, if you do make sure it is a power of two.
(BTW you don't need to re-texture bump maps)
so I change the scale to 512x512?
Re: I need mod help!
Posted: Mon Mar 25, 2013 7:27 pm
by Nedarb7
512x256 like it was at first.
Re: I need mod help!
Posted: Mon Mar 25, 2013 7:37 pm
by Ant
But...well...thats what i originaly had and that caused the errors...right?
EDIT: It works!

Re: I need mod help!
Posted: Mon Mar 25, 2013 7:42 pm
by Loopy53
Wrong. Those will fix the errors. Try it and see for yourself! Remember to turn of RLE Compression.
Re: I need mod help!
Posted: Mon Mar 25, 2013 11:26 pm
by RogueKnight
Nedarb7 wrote:512x256 like it was at first.
He could keep it at 512x512 and it would still work just fine, the UV's will expand with the texture as long as it's a power of two.
Re: I need mod help!
Posted: Tue Mar 26, 2013 11:35 am
by AceMastermind
You must retain the aspect ratio of the image to keep the UVs from misaligning. For example, you can scale a texture from 512x256(2:1) to 1024x512(2:1), but you can't go 512x256(2:1) to 512x512(1:1).
Re: I need mod help!
Posted: Tue Mar 26, 2013 6:02 pm
by RogueKnight
AceMastermind wrote:You must retain the aspect ratio of the image to keep the UVs from misaligning. For example, you can scale a texture from 512x256(2:1) to 1024x512(2:1), but you can't go 512x256(2:1) to 512x512(1:1).
In my experience, UV's don't misalign, they stretch to fit the dimensions of the texture you're using.
I've come across a few stock textures that are like that, as well.
Re: I need mod help!
Posted: Tue Mar 26, 2013 8:03 pm
by AceMastermind
Why would anyone want to squish an image in one dimension to begin with? You'd lose detail and make things more difficult to edit later. I just don't see a reason to fudge with the width and height separately. Keep the aspect ratio and you can avoid the mess.

Re: I need mod help!
Posted: Tue Mar 26, 2013 8:32 pm
by Ant
New Question...how can I make Maul's saber a viberblade if I have the .tga file in less then 5 mouse clicks?
Re: I need mod help!
Posted: Wed Mar 27, 2013 1:39 pm
by Nedarb7
Edit the tga to look like a vibroblade, that's it, you might want to change the lightsaber's trail color (modified through the lightsaber's odf)
Re: I need mod help!
Posted: Wed Mar 27, 2013 3:40 pm
by CressAlbane
While I have no idea what a viberblade is, to make it look like a vibroblade, you'll need to use the vibroblade MODEL in place of the lightsaber model, not just the texture.
Re: I need mod help!
Posted: Thu Mar 28, 2013 6:09 pm
by DarthSolous
Re: I need mod help!
Posted: Sun Mar 31, 2013 5:14 pm
by Ant
Okay new problem...I hate the Engineer model so how do I get rid of it and replace it with the clonetrooper model...?
EDIT: I'm making process, I downloaded a Senate Guard model and pasted the .mga over the Armored pilot one, and I did the same for the .tga. It seems the .mga worked but now the Commando is all white!?!?!

Re: I need mod help!
Posted: Mon Apr 01, 2013 8:34 am
by Fiodis
You need the texture it uses as well.
For future reference, whenever you see a MSH white like that, it's missing some texture. Same thing with your rifle: there was a problem with the texture, so it couldn't load, so the rifle was white.
Re: I need mod help!
Posted: Mon Apr 01, 2013 8:39 am
by Ant
Fiodis wrote:You need the texture it uses as well.
For future reference, whenever you see a MSH white like that, it's missing some texture. Same thing with your rifle: there was a problem with the texture, so it couldn't load, so the rifle was white.
The file only came with .msh, .tga, and this other knee piece that I ddint use...am i misssing something?
Re: I need mod help!
Posted: Mon Apr 01, 2013 8:42 am
by Nedarb7
Are there any errors when you munge? Is the texture in your sides msh folder?