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Re: Unconventional Weapon Ideas

Posted: Fri Oct 16, 2009 6:52 pm
by MileHighGuy
force escape - an areaeffectweapon that grips your attackers and multipies your speed so you can escape

Re: Unconventional Weapon Ideas

Posted: Fri Oct 16, 2009 8:20 pm
by droid commando
what about a candle- melts people into slime :wink:
or a a comet-destroys everyone on the even yourself :runaway:
[ are those ideas better? :wink: ]

Re: Unconventional Weapon Ideas

Posted: Fri Oct 16, 2009 8:23 pm
by CCO!
MileHighGuy wrote:force escape - an areaeffectweapon that grips your attackers and multipies your speed so you can escape

A good concept, but not the best execution. It could easily spammed as Force hey let's clear out everyone near me! Place a limitation on your character, to prevent him from simply killing the room, and moving on with his super-speed.

Anyways...

Plasma Grid- Place two "generators" a line of plasma appears between those 2 spaces. If you walk through the plasma, you die. :D Destruction of either generator will destroy the plasma chain.

Re: Unconventional Weapon Ideas

Posted: Sat Oct 17, 2009 2:14 pm
by destructo_bot
CCO wrote: Plasma Grid- Place two "generators" a line of plasma appears between those 2 spaces. If you walk through the plasma, you die. :D Destruction of either generator will destroy the plasma chain.
You could chain the generators together to create a complex laser grid for guarding CPs and suchlike.

Re: Unconventional Weapon Ideas

Posted: Sat Oct 17, 2009 2:20 pm
by RogueKnight
CCO! wrote:
MileHighGuy wrote:force escape - an areaeffectweapon that grips your attackers and multipies your speed so you can escape

A good concept, but not the best execution. It could easily spammed as Force hey let's clear out everyone near me! Place a limitation on your character, to prevent him from simply killing the room, and moving on with his super-speed.

Anyways...

Plasma Grid- Place two "generators" a line of plasma appears between those 2 spaces. If you walk through the plasma, you die. :D Destruction of either generator will destroy the plasma chain.
Stock Tanative IV?

Re: Unconventional Weapon Ideas

Posted: Sat Oct 17, 2009 2:29 pm
by Fiodis
Stock Tantive uses preplaced death regions, I believe. You can't dispense a death region.

In an upcoming map, during the campaign, one part involves getting through a security grid of lasers. These are really just turrets without the capability to move their barrels, and which fire beams at regular intervals. You may be able to do something similar by playing around with odf properties for the beam's length, though of course in this setup you'd only need to place one turret instead of two.

Re: Unconventional Weapon Ideas

Posted: Sat Oct 17, 2009 8:56 pm
by MileHighGuy
CCO! wrote:
MileHighGuy wrote:force escape - an areaeffectweapon that grips your attackers and multipies your speed so you can escape

A good concept, but not the best execution. It could easily spammed as Force hey let's clear out everyone near me! Place a limitation on your character, to prevent him from simply killing the room, and moving on with his super-speed.

Anyways...

Plasma Grid- Place two "generators" a line of plasma appears between those 2 spaces. If you walk through the plasma, you die. :D Destruction of either generator will destroy the plasma chain.
not kill them, simpy hold them until you are away from them, minimal or no damage

Re: Unconventional Weapon Ideas

Posted: Sat Oct 17, 2009 9:03 pm
by Fiodis
I think his arguement is that while you're holding them you could kill them and run away.

Re: Unconventional Weapon Ideas

Posted: Sun Oct 18, 2009 7:35 am
by Battleffront_Conquer
how about an auto probe droid?? one you can just send out like an auto turret but moves about the map.... so youre not left vulnerable to fire while using it

Re: Unconventional Weapon Ideas

Posted: Tue Nov 03, 2009 1:22 am
by [TFA]Padawan_Fighter
Is it possible to make a carbonite freeze rifle, like in Renegade Squadron?


Also, I think I have an idea on how to make a slightly more-advanced version of Mav's grappling hook.

1. Starts out as normal, putting up a grapple beacon someplace.

2: You would then fire an (unmovable) homing rocket with the model changed to fit that of the unit's, and also turning you invisible.

3: Once the rocket hits the beacon, you teleport there. Easy...er..maybe.

Re: Unconventional Weapon Ideas

Posted: Tue Nov 03, 2009 2:42 am
by AQT
[TFA]Padawan_Fighter wrote:Is it possible to make a carbonite freeze rifle, like in Renegade Squadron?
Yeah, it should be possible. Sky did it awhile back when he was working on his XCW mod but it came in the form of grenades instead.

Re: Unconventional Weapon Ideas

Posted: Tue Nov 03, 2009 4:01 am
by Maveritchell
[TFA]Padawan_Fighter wrote:Is it possible to make a carbonite freeze rifle, like in Renegade Squadron?


Also, I think I have an idea on how to make a slightly more-advanced version of Mav's grappling hook.

1. Starts out as normal, putting up a grapple beacon someplace.

2: You would then fire an (unmovable) homing rocket with the model changed to fit that of the unit's, and also turning you invisible.

3: Once the rocket hits the beacon, you teleport there. Easy...er..maybe.
This is basically:
1) Do X
2) ???
3) Profit!

Step 2 makes no sense because it's absolutely ludicrous.

Re: Unconventional Weapon Ideas

Posted: Tue Nov 03, 2009 4:50 am
by Recon Trooper
Rancor mine-

You step on it and rancors spawn around you :D

Re: Unconventional Weapon Ideas

Posted: Tue Nov 03, 2009 7:16 am
by biohazard
Agonizer
Unable to kill completely - enemy is always left with a minimal amount of health left (and CIS droids are immune to it, also, even with FF on) but almost instantaneously decimates enemy HP. Short range, of course, but capable of affecting several enemies at once, like the bothan spy's incinerator. Canonically, only the CIS would wield this weapon.

Vioce Stream
Would look something like a loadspeaker, perhaps? Anyway, it would make an inaccurate, but fairly long range sound ray which is very effective against infantry, but extremely ineffective against vehicles.

Tensor Rifle
It alters a body on the cellular level, according to Wookieepedia. Obviously not short range like the bothan incinerator, but should work with similar concepts.

HeadBanger
Basically, a bunch of cords come out at short range, and anything they touch is pretty much a one hit kill. It would require an even shorter range than th ebothan, though, and the user would lack stealth. Also, it would have a large overheat recovery time.

Re: Unconventional Weapon Ideas

Posted: Tue Nov 03, 2009 8:19 pm
by Jodandotson
I just had a great idea. Is it possible to have a contagious plague? It would be like neuro poison but any unit that gets close to the infected would catch it. This would be epic. I can imagine every enemy on the battle field slowly becoming infected with the spread of the plague. Maybe it could also slow the units down.

Re: Unconventional Weapon Ideas

Posted: Tue Nov 03, 2009 10:09 pm
by Fiodis
I'm afraid proximity alarms are very hard to work with in BF2; the only instances of proximity triggering any action are, I believe, landmines, animated doors/deathtraps, and detpacks. (For this last one, if you walk far away enough from a detpack, I find you are unable to detonate it unless you get closer).

Re: Unconventional Weapon Ideas

Posted: Tue Nov 03, 2009 11:40 pm
by Twilight_Warrior
Fiodis wrote:I'm afraid proximity alarms are very hard to work with in BF2; the only instances of proximity triggering any action are, I believe, landmines, animated doors/deathtraps, and detpacks. (For this last one, if you walk far away enough from a detpack, I find you are unable to detonate it unless you get closer).
Technically, aren't buffs proximity, too? Like activating neuro poison for instance? Could you auto activate a buff when hit by something (for instance that said buff)?

Re: Unconventional Weapon Ideas

Posted: Tue Nov 03, 2009 11:51 pm
by Fiodis
Ah, buffs are a proximity thing. You can't cause a unit (or a vehicle, or anything) to auto-fire a weapon, as far as I know. There is no FireWeapon() LUA function.

EDIT - except for self-piloted turrets auto-firing due to an ODF command. This can't be exploited to create a spreadable plague, though.

Re: Unconventional Weapon Ideas

Posted: Wed Nov 04, 2009 1:39 pm
by Diststripe
That would probably cause an intence crash or slow down the game and cause lag or watever its called when you lag offline

but anyway say like 10 are infected with it you start ti dislike the mod, unless........

you carefully change the buff radious to a small region to like you almost have to touch the unit to get him infected also im almost %100 that this infected mod thing could work with some careful planning.

Also just script it to naero gas or whatever so it only gets enemies,



Then script the buff to a constant buff for 30 seconds or whatever


NOW we you should have this scripted:Say your in game you use this custom buff it infects a unit on the other team and the other unit should be sending out some nearo gas buff and you should hear the nearo gas noise over, over, over and over again for 30 seconds

NOW you just need to change the nearo effect buff to infect there own team and............. :eek:

yes it works I just dont know how to change the radious, but its probably in the scripts somewhwere to lazy to look ;):P

My friend who is an amazing scripter helped me with this I went to his house and he showed me, I was amazed it actually worked and he has never had previous experience to modding swbf2 he just read some docs and voila :thumbs:

I will get him to join gametoast so he can make it more deatailed but, if I was not clear enough, I oviously did not know all of the file names, but he will be able to provide all of that information for you.

Re: Unconventional Weapon Ideas

Posted: Wed Nov 04, 2009 3:51 pm
by [TFA]Padawan_Fighter
Maveritchell wrote:
[TFA]Padawan_Fighter wrote:Is it possible to make a carbonite freeze rifle, like in Renegade Squadron?


Also, I think I have an idea on how to make a slightly more-advanced version of Mav's grappling hook.

1. Starts out as normal, putting up a grapple beacon someplace.

2: You would then fire an (unmovable) homing rocket with the model changed to fit that of the unit's, and also turning you invisible.

3: Once the rocket hits the beacon, you teleport there. Easy...er..maybe.
This is basically:
1) Do X
2) ???
3) Profit!

Step 2 makes no sense because it's absolutely ludicrous.

What are you talking about?

'Doing X' is exactly the same to the first step of your grapple, Mav. Ye just throw a grapple beacon in front of you.

As for step 2 making more sense:

Firing homing rocket: Possible

Changing model of homing rocket: Possible, and done before

Editing a starfighter's (in this case rocket's) maneuverability to where it cannot be turned around: Possible

Turning the player invisible: Very possible


So...I'm sorry, but I fail to see how step 2 'makes no sense'.