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Custom First Person Animations for certain units?

Posted: Sat Aug 20, 2016 3:10 pm
by thelegend
Hey all,
I already know how to add custom FP arms and also got custom FP animations working. However following this tutorial works fine for all human soldiers. But how do I get custom FP animations working for Super Battle Droids or Droidekas? These are the only units which have no "human arms". When trying to use the same names (sbdroidfp for example) doesn't change anything in-game.
By the way which code or file tells the game which First Person Character has to read which FP animation?

Thanks.

Re: Custom First Person Animations for certain units?

Posted: Fri Aug 26, 2016 10:36 pm
by AceMastermind
It looks to me like the SBD and Droideka just have the FP animations loaded in their req files and the FP animations are just munged to the "munged" folder in the side. You shouldn't need to touch the ingame.lvl for these.

cis_inf_rifleman.req
Hidden/Spoiler:
[code]ucft
{
REQN
{
"class"
"cis_inf_rifleman"
}

REQN
{
"zafbin"
"sbdroidfp"
}
REQN
{
"zaabin"
"sbdroidfp"
}
REQN
{
"model"
"hud_cis_wristblaster"
}
REQN
{
"model"
"hud_cis_wristrocket"
}
REQN
{
"model"
"hud_cis_trishot"
}
}
[/code]

cis_inf_droideka.req
Hidden/Spoiler:
[code]ucft
{
REQN
{
"class"
"cis_inf_droideka"
}

REQN
{
"zafbin"
"droidekafp"
}
REQN
{
"zaabin"
"droidekafp"
}
REQN
{
"model"
"hud_droideka_shield"
}
REQN
{
"texture"
"hud_droideka_shield"
}

}
[/code]

Re: Custom First Person Animations for certain units?

Posted: Sat Sep 03, 2016 1:36 pm
by thelegend
Thanks Ace. I didn't realize they were loaded there. It worked fine for the Droideka. But for the SBD there still was no change. Hm..I will take a closer look at this later.