Poly limit?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
computergeek
General
General
Posts: 770
Joined: Thu Jun 07, 2007 6:26 pm
Projects :: Halo Warthog vehicle for SWBF2
Games I'm Playing :: Bioware RPGs - Halo
xbox live or psn: No gamertag set
Location: Far Far away....

Poly limit?

Post by computergeek »

I know I saw a thread of this before, but I cannot find it. What is the poly limit for a reqular prop, like a frigate or capitol shi or just a plain box?
User avatar
Thunder
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Sun Jul 15, 2007 6:57 pm
Location: Michigan

Re: Poly limit?

Post by Thunder »

its from the art_guide in the bf2 docs
Props - 0 - 500 polys
computergeek
General
General
Posts: 770
Joined: Thu Jun 07, 2007 6:26 pm
Projects :: Halo Warthog vehicle for SWBF2
Games I'm Playing :: Bioware RPGs - Halo
xbox live or psn: No gamertag set
Location: Far Far away....

Re: Poly limit?

Post by computergeek »

ok thanks
t551
General
General
Posts: 791
Joined: Sat Jul 16, 2005 3:23 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Poly limit?

Post by t551 »

It is important to remember, however,that those are not hard-and-fast limits but guidelines. Just make sure that you make your model efficiently, not using more polygons than you need to, and you'll be fine.
Post Reply