bizare crash

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elfie
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bizare crash

Post by elfie »

i recently munged a new map i made. When i tested it out the first two times it worked perfectly. Then without touching the map at all i played it a third time and it crashed. here is my error log:

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Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\MYG1\data\_LVL_PC\core.lvl
prev =     none     iLastPage =     nil
prev =     texture     iLastPage =     1
prev =     texture     iLastPage =     2
prev =     texture     iLastPage =     3
ifs_legal.Exit
Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "hoth_bldg_shieldgenerator_exp" missing effect "hot_sfx_shieldgenerator_exp"
Message Severity: 3
.\Source\CommandPost.cpp(513)
Command Post missing spawn path "cp5_sapwn"

Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation wookie_sabre_stand_alternate_attack(_upper)

that is all of my message severity 3 errors. So what happened?
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Challenger33
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Re: bizare crash

Post by Challenger33 »

Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "hoth_bldg_shieldgenerator_exp" missing effect "hot_sfx_shieldgenerator_exp"
Message Severity: 3
.\Source\CommandPost.cpp(513)
Command Post missing spawn path "cp5_sapwn"
The first error of these two won't cause a crash. But to fix it, just copy that effect from the Hoth effects in the assets.

I'm not sure if the second error will cause a crash, but it looks like you made a typo in ZE, so go back into ZE, and edit that path's name to cp5_spawn.

For the Wookie animation error, I think you need to give that Wookie a new anim set (from one of the Jedi/Sith). Because that anim doesn't exist (at least, I don't think it does).

I don't know about the first error, but it looks like core.lvl wasn't copied to your MYG1\data\_LVL_PC folder in the addon folder.

Wait, is that a four-character map abbreviation? :?
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