Making VO sounds into Weapon Sounds

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Sky_216
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Making VO sounds into Weapon Sounds

Post by Sky_216 »

OK, I need a little help....

I'm making a custom Grievous for Culvar's Hypori map, and for his 'Rage' (ups attack) and 'Coordinate Strike' (ups defence). I want him to use his VO sounds ‘More! More! More!’ and ‘General Grievous is here!’, respectively. I’ve put them down as fire sounds in the ODF (see below), but it doesn’t do anything. Anyone know what I’m missing?

Rage ODF:
Hidden/Spoiler:
[WeaponClass]

ClassParent = "com_weap_inf_buff"

[Properties]
HUDTag = "hud_poison"
OrdnanceName = "cis_weap_inf_buff_defence_ord"
ReloadTime = "0"
ReticuleInAimingOnly = 0
EnergyDrain = 150.0


Firesound = "hero_grievous_spawn"
Coordinate Strike ODF
Hidden/Spoiler:
[WeaponClass]

ClassParent = "com_weap_inf_buff"

[Properties]
HUDTag = "hud_poison"
OrdnanceName = "cis_weap_inf_buff_damage_ord"
ReloadTime = "0"
ReticuleInAimingOnly = 0
EnergyDrain = 150.0


Firesound = "hero_grievous_KillingSpree4"
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Maveritchell
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Re: Making VO sounds into Weapon Sounds

Post by Maveritchell »

Pretty sure their soundstreamproperties aren't the same (as defined in the .snd file). It'd be like trying to use an _ord.odf file for an _exp.odf.
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