Is it possible to alter this with CollisionHeadOffset?DarthRogueKnight wrote:Ok, thanks for clearing that up.Maveritchell wrote:If it is speaking, it is confusing "muzzle flash" with "fire point."DarthRogueKnight wrote:Unless we are talking about two different things, this image speaks for itself.
The muzzle flash is an effect that is shown at the hp_fire of a weapon. The point from which a weapon is fired is always at the head position, regardless of the position of the bone_head (I'm guessing it is related to the invisible bounding boxes all the units use regardless of actual geometry). You don't notice on blasters because they are fired more quickly, but every projectile weapon is fired from the head position.
Back on topic now.
Ordance origins
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- Fiodis
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Ordance origins
From another thread:
- Maveritchell
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Re: Ordance origins
All right. I can live with that. For the record, though, what exactly does CollisionHeadOffset actually do?
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Re: Ordance origins
its offsets the headcollisiion which indicates if a hit is a headshot or not as far as i know
- Fiodis
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Re: Ordance origins
So it only does that for the head ordance collision, not the soldier collision or anything else like that?
