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Posted: Sun Aug 27, 2006 8:42 pm
by cloneknight
can i Beta Test?
my x fire is cloneknight

Posted: Sun Aug 27, 2006 8:46 pm
by (GT)superfobio
cloneknight wrote:can i Beta Test?
my x fire is cloneknight
Unless they add another spot they have enough sorry

Posted: Sun Aug 27, 2006 10:51 pm
by crazytieguy
Adreniline wrote:SOLD! To the guy with the tie avatar
Yes! :D I think this will be a very good map...When will you be sending out links?

Posted: Sun Aug 27, 2006 11:12 pm
by minilogoguy18
i was dissapointed when i opened this thread, i thought it was gonna look like dubrillion from RS3 but its very far from it. you could make easily make it look the way it should using XSI|Mod Tools since you can use this free version to get static models in game using BConstructor. hopefully you can get this map to look more like the sister planet of destrilion...

Posted: Mon Aug 28, 2006 12:12 am
by Adreniline
minilogoguy18, the point of this map is NOT so much to make a dubrillion map, but rather to create a balanced map for CTF.

Posted: Mon Aug 28, 2006 12:12 am
by Protector_Pulch
These green strains on the red trooper: What are they meant to be ?

And why is there a neutral CP on the first pic ? Isn't this map meant to a CTF-only-map ?

Posted: Mon Aug 28, 2006 12:14 am
by Karnage
minilogoguy18 wrote:i was dissapointed when i opened this thread, i thought it was gonna look like dubrillion from RS3 but its very far from it. you could make easily make it look the way it should using XSI|Mod Tools since you can use this free version to get static models in game using BConstructor. hopefully you can get this map to look more like the sister planet of destrilion...
We named it Dubrillion: Reconnoissance because it sound like a good name, not because we wanted it to look like Dubrillion necessarily.
Protector_Pulch wrote:And why is there a neutral CP on the first pic ? Isn't this map meant to a CTF-only-map ?
The central CP is captureable. Because the Units sometimes don't make it all the way across the map. If you capture the CP in the middle it creates not only a bigger battle, but a more likely chance that the unit's will make it across.

Posted: Mon Aug 28, 2006 12:17 am
by Adreniline
The green stains were unintended, but provide a unique look for the red team's players, as it provides yet another difference between the blue and red sides.

Posted: Tue Sep 05, 2006 3:42 pm
by Karnage
Yay! Ok this has taken me a while but I have now gotten each side to work.

Now there are two Republic sides, one red the other blue. And for a different weapons effect, me and Adreniline decided to leave the CIS weapons for the red team.

Screenshots and a Beta soon!

Posted: Tue Sep 05, 2006 7:08 pm
by Adreniline
most of the weapons are cis, not all of them (example: the emp launcher)

Posted: Thu Sep 07, 2006 7:13 pm
by Karnage
Ok, i've got some screens uploaded and now are contained in a flash movie (which i've been playing with).

Here's the download link:Dubrillion Flash Movie

Posted: Fri Sep 08, 2006 12:39 am
by Protector_Pulch
Oh, kewl.
D/loading now.

Any estimated release date yet ?

Posted: Fri Sep 08, 2006 1:24 am
by Karnage
Credit for Music in Flash Movie: Mario Paint: Intense Color by sephfire and SGX from OCRemix.
Protector_Pulch wrote:Any estimated release date yet ?
No estimated date for the beta release.

Posted: Thu Sep 14, 2006 12:23 am
by TK-349
Yes! classic red vs blue multiplayer....
BTW which one of you made the skins?

Posted: Thu Sep 14, 2006 12:35 am
by Karnage
I made the blue skins and Adreniline made the red ones.

Posted: Thu Sep 14, 2006 6:39 pm
by (GT)superfobio
looks good so far keep up the good work :calmon:

Posted: Thu Sep 14, 2006 9:13 pm
by Sniper_eye
@ Karnage: Freely PM me when you are done with a beta...if not, ill wait :)

Posted: Thu Sep 14, 2006 11:29 pm
by Teancum
I have only one critique --- Kashyyyk objects don't blend well at all with Kamino ones.

Posted: Thu Sep 14, 2006 11:46 pm
by Penguin
minilogoguy18 wrote:i was dissapointed when i opened this thread, i thought it was gonna look like dubrillion from RS3 but its very far from it. you could make easily make it look the way it should using XSI|Mod Tools since you can use this free version to get static models in game using BConstructor. hopefully you can get this map to look more like the sister planet of destrilion...
Off-topic: whould you mind telling me how you would get models from XSI|mod tools into SWBF II via BConstructor?

Posted: Sat Sep 16, 2006 12:32 am
by crazytieguy
Teancum wrote:I have only one critique --- Kashyyyk objects don't blend well at all with Kamino ones.
Looking back, I have to agree. A reskin or new object would be nice.