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SWBF2 Raptor WIP
Posted: Sat May 09, 2015 2:51 am
by MileHighGuy
I am making a raptor model in hopes of putting it into the Star Wars Battlefront 2. It will probably end up being a Utahraptor or Achillobator, but I am modeling it after the ones from Jurassic Park.
I have been using the subdivision method, or whatever it is called, and have been having a lot of fun. It started to feel like making a Spore creature after a while.
I might take it into Sculptris to add detail and make a normal map or something. I guess I will have to do polygon reduction on it before putting it in game.
Please post feedback on the model! Any tips for modeling it for SWBF2?
Re: SWBF2 Raptor WIP
Posted: Sat May 09, 2015 7:46 am
by Deviss
tip: use tauntaun skeleton and animation for it

Re: SWBF2 Raptor WIP
Posted: Sat May 09, 2015 9:15 am
by thelegend
WOW. This unit...ehm I meant animal looks really cool. I guess there's
someone here who will love this model more than anybody else here..

Re: SWBF2 Raptor WIP
Posted: Sat May 09, 2015 9:17 am
by JimmyAngler
Jurassic park mod? :O
Re: SWBF2 Raptor WIP
Posted: Sat May 09, 2015 1:47 pm
by jedimoose32

Wow, looks good! Can't wait to see a T Rex too... please?
Re: SWBF2 Raptor WIP
Posted: Sat Jul 04, 2015 4:49 pm
by MileHighGuy
After trying and failing to convert a raptor I found that was made for JKA, I decided to return back to my project.
I redid the hands, head, and feet, with minor adjustments to the body.
I made it more accurate this time. The hands now face each other instead of facing down which they couldn't do. I am planning on adding feathers!
I will take it into Scupltris soon.
Re: SWBF2 Raptor WIP
Posted: Sat Jul 04, 2015 6:34 pm
by Kingpin
Yeah, yeah, but you modders were so preoccupied with whether or not they could model it that they didn't stop to think if they should.
But for real, this looks amazing

Re: SWBF2 Raptor WIP
Posted: Sat Jul 04, 2015 6:39 pm
by TWINKEYRUNAWAY
Needs some chris pratt action I think. Seriousley though, this is awesome, really like the improvements on the hands.
Re: SWBF2 Raptor WIP
Posted: Sun Jul 05, 2015 1:32 am
by Noobasaurus
thelegend wrote:I guess there's someone here who will love this model more than anybody else here..
Wait a second...
Yeah, we definitely need this. I remember once thinking about having this as my unit for a GT map. I never made it though, but this is one mighty fine model so far. Great work!
If you made custom animations for this, that would be amazing.
Re: SWBF2 Raptor WIP
Posted: Sun Jul 05, 2015 1:45 am
by jedimoose32
I'd almost rather see this enveloped to a human skeleton. Imagine a raptor walking around like a person, haha...... that's just silly.
Re: SWBF2 Raptor WIP
Posted: Sun Jul 05, 2015 5:27 pm
by jojo3450
Is there a tutorial for the subdivision method that you can link?
Re: SWBF2 Raptor WIP
Posted: Sun Jul 05, 2015 5:57 pm
by MileHighGuy
https://www.youtube.com/watch?v=ukHNPsOJ4RU
Its not any easier than box modeling really.
Re: SWBF2 Raptor WIP
Posted: Sun Jul 05, 2015 6:34 pm
by jojo3450
thanks btw does anyone know how to do this "freezing the model's operating stack before exporting?"
Re: SWBF2 Raptor WIP
Posted: Sun Jul 05, 2015 11:06 pm
by Marth8880
jojo3450 wrote:thanks btw does anyone know how to do this "freezing the model's operating stack before exporting?"
Off-topic: Edit, Operator, Freeze Operator Stack. Or, if you can actually see the button with your monitor's resolution:
http://www.gametoast.com/viewtopic.php?p=516958#p516958
Re: SWBF2 Raptor WIP
Posted: Sat May 28, 2016 6:51 pm
by xezene
Hey there -- I hate to bump an old thread, but this is a great and inventive concept. There is a chance I may be working on something similar. Did you ever make any further progress on the model? And do you -- or does anyone -- know what's going on with the skeleton? Would it indeed be a taun-taun skeleton? And is it possible to have that be a playable unit in this case? How would one go about figuring out the attacks of a creature with a taun-taun skeleton -- could you steal from other creatures' attacks or would you have to create custom animations?
Just a few thoughts and questions about your project that may also apply to my own possible project.