I tried:
-donotmergecollision
-keepcollision
and even -nocollision.
If someone could remind me what the command is I'd appreciate it.
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So, what should I do? I know I did it somehow, but I deleted the file I did it in, and I can't remember...FragMe! wrote:No option makes it use it's own.
If VM cannot find any collision primitives or complex collisions it creates it's own which should follow the shape of the model.



Thanks, but I'm not using xsi.you have to name the collision a cerain way in xsi (collision or collision_x or p_x if its a primitive)
Nether!Further question is what are you using to get it to msh format? Pandemic or mshex?
If you are using pandemic (IE XSI foundations version) you can make the collision msh however you like but as DarthD.U.C.K. mentioned there is a naming convention for it.
If you are using mshex then that option really isn't there and you must rely on VM to create the collision msh.
You can go into the fake console in BF2modtools.exe and turn on the collision renders to see exactly how the collision mesh looks.


FragMe! wrote:Oh yes I forgot you are the bconstructor aficionado. Same still applies if you can/cannot get custom collisions in game via that, while I played with bconstructor a very little bit you would know more about what you can or cannot do with it. But if you can do collision meshes just name them collision, collision1 etc