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Finding ODF values

Posted: Sat Jan 12, 2008 8:48 pm
by [RDH]Zerted
Has anyone seen any of the following ODF variables in use before? And if so, in which files?
1) DisableTime
2) HideHealthBar
3) AvailableForAnyTeam
4) RemoveFromMapWhenDead

Re: Finding ODF values

Posted: Sat Jan 12, 2008 8:55 pm
by Challenger33
I don't know if this helps or not, but I know that "AvailableForAnyTeam = 1" is in rep_hover_barcspeeder.odf. It's commented out though. Although I'm not sure if you meant if anyone has seen those lines in an odf where they weren't commented out.

Re: Finding ODF values

Posted: Sun Jan 13, 2008 6:07 pm
by [RDH]Zerted
Its sort of helps. It tells me its a boolean value of 0 or 1. That it may mean the object can only be used by its team members. And that its not useful as a FakeConsole command as its makes no sense to use it on a unit, and I can't get vehicle references ingame.

Edit: Ahh, for command vehicles. That makes sense.

Re: Finding ODF values

Posted: Sun Jan 13, 2008 6:15 pm
by Maveritchell
If I had to guess, that was probably a value created with command vehicles in mind that was discarded when they made it part of the command vehicle's intrinsic properties to only be available to one team.

Re: Finding ODF values

Posted: Sun Jan 13, 2008 8:50 pm
by -_-
[RDH]Zerted wrote:Has anyone seen any of the following ODF variables in use before? And if so, in which files?
1) DisableTime
2) HideHealthBar
3) AvailableForAnyTeam
4) RemoveFromMapWhenDead
DisableTime ="Insert time value" is used by the Haywire Classlabel. It functions the same as a grenade, but ejects the occupants of the targeted vehicle, and locks up all vehicles in range of the explosion until "insert time value" is over.

AvailableForAnyTeam "0 or 1" Used by any vehicles, this allows the AI to commandeer vehicles when they have the chance, and not restrict them to team-based vehicles. Ex: CIS using Republic Speeder, Alliance using ATST, etc.

I'm stumped by the other two.