Floating Super Batle Droid [Solved]

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modmaster13
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Floating Super Batle Droid [Solved]

Post by modmaster13 »

Ok so I decided to switch the .msh files for the CIS officer from the magnaguard to a Super Battle Droid, but there is a problem, the SB droid is floating when I am playing as him. I would also like to keep the camera position.

Pic:
Hidden/Spoiler:
Image
ODF:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "cis_inf_default_officer"


[Properties]

GeometryName = "cis_inf_sbdroid"
GeometryLowRes = "cis_inf_sbdroid_low1"

SkeletonName = "sbdroid"
SkeletonLowRes = "sbdroidlz"
SkeletonRootScale = "1.24"

CollisionHeadOffset = "0.0 -0.2 0.0"

FirstPerson = "CIS\cissbdrd;cis_1st_sbdroid"

CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 4"
TiltValue = "10.0"

CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"

CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "10.0"
CameraBlendTime = "0.75"

CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"

CAMERASECTION = "SPRINT"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 5.0"
TiltValue = "10.0"
CameraBlendTime = "0.75"
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commandoCC-9811
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Re: Floating Super Batle Droid

Post by commandoCC-9811 »

So, just asking, why didn't you just edited the .lua so the SPD was the officer?

Or switched the Parent file for the SBD odf?
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Re: Floating Super Batle Droid

Post by AQT »

Code: Select all

SkeletonRootScale = "1.24"
You don't need that line. It was in the Magnaguard's ODF because it uses a different skeleton.
modmaster13
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Re: Floating Super Batle Droid

Post by modmaster13 »

Thank you AQT! :thumbs:
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