Helmet_envmap trouble
Posted: Sat Dec 16, 2017 3:26 pm
Hey there GT,
I've added a simple visor to the stock tantiv4 rebel soldier, however after testing in-game I noticed that the helmet was way too bright. We can clearly recognize the shipped envmap.
I have no idea how it appears. I've checked the rendertype and it uses stock values. I remember Delta having the same issue with CommanderAwesome's honor guard. I don't know how he fixed it.
Any idea?
I've added a simple visor to the stock tantiv4 rebel soldier, however after testing in-game I noticed that the helmet was way too bright. We can clearly recognize the shipped envmap.
Hidden/Spoiler:
Any idea?