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Re: Battlefront Extreme Beta - It's out!!!

Posted: Wed Oct 03, 2007 9:11 pm
by MORBIDMAN
Im still kinda waiting for a multiplayer fix... gtpwn :?

Re: Battlefront Extreme Beta - It's out!!!

Posted: Thu Oct 04, 2007 4:47 am
by ARC_Trooper_phi658
I think I got another bug to report. I ran my game with this and the conversion pack. I went to Bespin Platforms GCW Conquest and it crashed on team selection. It worked just fine on CW conquest (actually, it did not modify much in terms of republic units and weapons), and the map worked just fine before I installed BFX.

Re: Battlefront Extreme Beta - It's out!!!

Posted: Thu Oct 04, 2007 11:05 am
by Achronos-117
ARC_Trooper_phi658 wrote:I think I got another bug to report. I ran my game with this and the conversion pack. I went to Bespin Platforms GCW Conquest and it crashed on team selection. It worked just fine on CW conquest (actually, it did not modify much in terms of republic units and weapons), and the map worked just fine before I installed BFX.
Most side mods are incompatible with the conversion pack because it IS a side mod even if its only on the conversion pack maps

Re: Battlefront Extreme Beta - It's out!!!

Posted: Thu Oct 04, 2007 11:33 am
by Aman/Pinguin
Btw ARC_Commander, PM me please when the new version is out, want to see it :)

Re: Battlefront Extreme Beta - It's out!!!

Posted: Thu Oct 04, 2007 2:21 pm
by aragorn12712
@Darth_Z13: are all those in Battlefront 2? What is the Cool-looking sword?
ARC_Commander wrote:Where, Coruscant? I've already got the Clone Assassin there. Two melee units on the same side would be overkill.
Senate guard has a gun
Image

Re: Battlefront Extreme Beta - It's out!!!

Posted: Thu Oct 04, 2007 8:39 pm
by ARC_Commander
@Aragorn: I know. Check the next few posts after that one.

@ARC_Trooper: I doubt that it modified anything to do with the Republic, as the Conversion Pack uses its own sides. As for Conversion Pack compatibility - I'm surprised it even works at all.

@MORBIDMAN: Next version will have a batch file to switch between BFX and the normal files. Multiplayer ONLY works with the normal files.

I've implemented BFWE-Pinguin's clone assassin, and I've figured out how to give him the upper arm blade. It looks pretty cool.

Re: Battlefront Extreme Beta - It's out!!!

Posted: Fri Oct 05, 2007 4:57 pm
by ARC_Commander
Hate to double post, but this is important. I've got GCW Conversion Pack working! Hooray!

Re: Battlefront Extreme Beta - It's out!!!

Posted: Fri Oct 05, 2007 7:03 pm
by MORBIDMAN
WHOOP!!! :runaway: :duel:

Re: Battlefront Extreme Beta - It's out!!!

Posted: Fri Oct 05, 2007 8:19 pm
by ARC_Trooper_phi658
sweet!

um, sorry I thought that was a bug. I just thought you stated in the work in progress thread that because the units are inspired by the conversion pack, that the 2 would be compatible. I guess I was wrong, so you can just scratch that off as a bug.

Re: Battlefront Extreme Beta - It's out!!!

Posted: Fri Oct 05, 2007 9:30 pm
by clonecommand
I was able to get the conversion maps to work (w/ out the pack), but on places like Bespin Platforms, the starfighters don't show up. *just a statement, not looking for help or anything*

A balancing suggestion: When getting knocked down by the wookie with the claw, its impossible to get away, no matter who you are because they take to long to get back up: If you could somehow get them up and moving faster...

Reoccuring bug: Coming out of Luke's sprint with a attack=CTD

I can't seem to get the assasign still, or any other special units...oh well.

There was one more suggestion...I forgot.

Re: Battlefront Extreme Beta - It's out!!!

Posted: Sat Oct 06, 2007 1:00 am
by Exar Kun
Absolutely fantastic ARC!!!!

One question: How do I play online now? I have to pull the BFX (FPM, Side, & Mission) out of the DATA folder but when I do that it brings up an error box and I cant even boot my game. I replaced all the old files with the new (BETA)ones. How can I get back to playing online with the old game now?

Great work ARC I love the new units!!!!!!!!!!!!!

Re: Battlefront Extreme Beta - It's out!!!

Posted: Sat Oct 06, 2007 10:46 am
by ARC_Commander
@clonecommand: Did you overwrite the old mission.lvl with the included one? They won't load unless you do.

@Exar Kun: Did you make a backup of the old files? You have to take out my mission.lvl, rep.lvl, all.lvl, tur.lvl, cis.lvl, imp.lvl, and all the ***shell.lvl's in the SIDE folder, and replace them with the old ones. I'll include a script next version to simplify the process.

Re: Battlefront Extreme Beta - It's out!!!

Posted: Sat Oct 06, 2007 9:42 pm
by Taivyx
By the way, ARC_Commander, I've finished the force pike model, and have sent it to Caleb1117 for texturing.
After I send it to my unnamed exporter, I'll send it to you.

Re: Battlefront Extreme Beta - It's out!!!

Posted: Sun Oct 07, 2007 8:11 am
by ARC_Commander
Awesome! In other news, I'm making the ARC trooper side a little less bland, the Imp commando pistol is now like an Uzi, and the Rebel pistol (non-commando) has been scaled down a little.

Re: Battlefront Extreme Beta - It's out!!!

Posted: Mon Oct 08, 2007 9:54 pm
by Polymorph
A little late, here are screenshots I took some time ago about some bugs. I know some of them cannot be fixed but w/e. Also, It might be just me having some of these problems, please tell me.
Well, hope some or most of these can be fixed... I still really enjoy the mod.
Again, I might not use the terms right, being that I don't speak english natively.

Re: Battlefront Extreme Beta - It's out!!!

Posted: Tue Oct 09, 2007 9:21 am
by Alpha-17
I played it and I like it very much :thumbs: It's great to play with fast battledroids. Very nice mod, normally i don't like mods, but this one is gr8

Just a bug : I played mos eisley and chewbacca's bag is floating on the ground
I think I found a 2nd one, but I can't rmember -.-

Re: Battlefront Extreme Beta - It's out!!!

Posted: Tue Oct 09, 2007 12:08 pm
by RevanSithLord
Those things are perfectly fine to me... I don't know about you guys, but I don't experience those things.

The Darktrooper's weapons are just fine.
The Scorch marks are fine...and those were hard so don't make him go through all that again. :(
The texture on the DH-17 pistol/carbine is just fine.... :roll:
The weird shadow thing... I dunno what was on your computer, but I never experienced that.
No missing textures are on my version.
Over all I guess I'm trying to say that everything is fine in my book, but may it not apply to everyone else. :|

Re: Battlefront Extreme Beta - It's out!!!

Posted: Tue Oct 09, 2007 4:35 pm
by EGG_GUTS
I think it's really fun. The main thing that bugs me is A ton of stuff is unlocalized or localized wrong. And luke crashed for me on coruasant.

Re: Battlefront Extreme Beta - It's out!!!

Posted: Tue Oct 09, 2007 5:54 pm
by Xavious
I'm not sure if these bugs have already been reported; if so, just ignore this post. :P

-In Geonosis Campaign mode, the droid scouts at the beginning of the mission don't spawn.
-In Felucia Campaign mode, nobody but the player spawns, and you do not receive any objectives.
-In Mustafar Campaign mode, the game crashes when Gizor Delso spawns. At least I think it's becuase of Gizor, but it could be something else.

Other than that, I enjoyed playing Campaign mode with this mod. It added an extra level of challenge and fun. Good job! :thumbs:

Re: Battlefront Extreme Beta - It's out!!!

Posted: Fri Oct 12, 2007 6:16 pm
by ARC_Commander
Thanks for the bug reports, all. The campaign problems should be fixed, I've redone a few of the LUAs.

@Polymorph: Thanks for the pictures. Here are my responses:

1. That's from normal Battlefront. The only thing I changed is the model, no animations as far as the clones go.
2. Yeah, I know. That happens with the Wookiee claw attack. I might be able to reconfigure the claw attack.
3. That's Rekubot's problem, not mine. :P
4. It's supposed to be a wrist trishot. It's localized as "Tri-shot", I believe. I'll change the animation.
5. That happens with the chaingun model in first person. I don't model, can't do anything about that.
6. Scorch marks, can't change those. The SWBF2 engine isn't sophisticated enough.
7. That's from normal Battlefront, didn't touch the rocket launcher model.
8. Not my model, can't do anything about that.
9. That's the collisions on the model. I don't model, and maps can't be changed anyway.