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Using effects
Posted: Sat Nov 13, 2010 10:19 am
by modmaster13
Hi how would I get torchflame.fx to work on my Rhen Var map?
Re: Using effects
Posted: Sat Nov 13, 2010 10:22 am
by [Padawan]Helkaan
Set up a ODF and add it to your world folder.
Re: Using effects
Posted: Sat Nov 13, 2010 11:07 am
by modmaster13
I did. I am using Rhn_bldg_ruin_light_coals_amber.odf, but I am trying to get the fire effect.
Re: Using effects
Posted: Sat Nov 13, 2010 11:23 am
by acryptozoo
modmaster13 wrote:I did. I am using Rhn_bldg_ruin_light_coals_amber.odf, but I am trying to get the fire effect.
do you have the file in your effects folder ?
Re: Using effects
Posted: Wed Nov 17, 2010 9:08 pm
by modmaster13
The odf or effect file?
Re: Using effects
Posted: Wed Nov 17, 2010 9:26 pm
by AQT
The .fx file, of course. ODFs should go in the odf folder.
Re: Using effects
Posted: Thu Nov 18, 2010 6:27 pm
by modmaster13
I have the effects folder in the odf folder
Re: Using effects
Posted: Thu Nov 18, 2010 6:36 pm
by acryptozoo
modmaster13 wrote:I have the effects folder in the odf folder
try moving the effects folder in your worlds folder with the msh and odf
Re: Using effects
Posted: Sat Nov 20, 2010 11:30 pm
by modmaster13
I did

Re: Using effects
Posted: Sat Nov 20, 2010 11:42 pm
by acryptozoo
modmaster13 wrote:I did

hrmmm.... that should work
what effect are you trying to load
Re: Using effects
Posted: Thu Nov 25, 2010 9:24 pm
by modmaster13
modmaster13 wrote:torchflame.fx to work on my Rhen Var map?
Up above with Rhn_bldg_ruin_light_coals_amber.odf
Re: Using effects
Posted: Thu Nov 25, 2010 10:17 pm
by AQT
Rhn_bldg_ruin_light_coals_amber.odf uses the Rhnamber.odf, which is an attached light. With what ODF parameter are you using to reference the torchflame.fx?
Re: Using effects
Posted: Fri Nov 26, 2010 10:42 am
by modmaster13
Sorry if I am giving you a hard time but I am not very good at this. The Rhnamber.odf light is on the light_coals_amber odf, but there is no fire and fire sounds from it even when I put the effects folder in the world1 folder.
Re: Using effects
Posted: Fri Nov 26, 2010 11:00 am
by DarthD.U.C.K.
that might be the case because Rhnamber.odf is a light not an effect
AQT was asking how you attched the effect to the odf
Re: Using effects
Posted: Fri Nov 26, 2010 5:14 pm
by modmaster13
Oh. I put the effects folder in the world1, msh, and odf
Re: Using effects
Posted: Fri Nov 26, 2010 6:08 pm
by DarthD.U.C.K.
you know that you have to make a custom odf with the effect attached, right? just copying the effectfiles in every folder wont help. i suggest you read through the documentation which comes with the modtools. it explains many fundamental things such as how odfs etc. work
Attaching Effect
Posted: Tue Jan 11, 2011 11:07 pm
by modmaster13
Hey.
How would I attach an effect to an odf? I still don't how to attach one.
I would like to attach the Rhen Var fire effect to the Rhn_bldg_ruin_light_coals_amber.odf
Topics merged, -Staff
Re: Using effects
Posted: Wed Jan 12, 2011 9:07 am
by DarthD.U.C.K.
add this to the odf under properties:
Code: Select all
AttachEffect = "effectname"
SoundProperty = "com_amb_fire"
AttachToHardPoint = "hp_fire"
Re: Using effects
Posted: Wed Jan 12, 2011 10:24 am
by modmaster13
Ok I can hear the fire crackling, but there is no fire
Here is my odf file:
Re: Using effects
Posted: Wed Jan 12, 2011 10:26 am
by DarthD.U.C.K.
try that:
Code: Select all
[GameObjectClass]
ClassLabel = "building"
GeometryName = "rhn_bldg_ruin_light_coals_amber.msh"
[Properties]
GeometryName = "rhn_bldg_ruin_light_coals_amber"
AttachEffect = "torchflame.fx"
SoundProperty = "com_amb_fire"
AttachToHardPoint = "hp_amber"