Re: Mygeeto: Invasion
Posted: Mon Sep 29, 2008 1:40 am
So did someone fix the collision yet? I got out of the UT-AT once and fell to my death. Lol. Didn't see someone mention it yet. Other than the other problems presented, that was the most noticeable. Not too good on Framerate on my PC. And the SBD, as mentioned, returns to normal size sometimes (but it's mostly big all the time. I only saw one transformation and it never did it again.). Only thing I'd like to see is more SBD's on the map. And I noticed that the AI on the bridges just stopped and stayed in place after they got done with things up there. Not a biggy, but it at least would be nice to see things spawn up there more often to fight each other and get the map to seem more big than it actually is in the map. It already feels huge, but that's just what I noticed.
Other than what was mentioned, I really loved what I played. Can't wait for v. 1.0, unless that was it that I downloaded.
Very thrilly and actiony. The action ceases to stop, and that's what I love about maps! Just endless awesome action pumping my adrenaline and giving me a sense of rush! Awesome map, Null!
Other than what was mentioned, I really loved what I played. Can't wait for v. 1.0, unless that was it that I downloaded.