The problem is that the top dome of the sky will load but the lower rim will not.
I checked the sky file and I have everything listed in there including geo_sky_dome_rim.msh
When I open the level in zero editor the sky appears full.
I did a manual clean twice as well.
Zero Editor:
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[code]
SkyInfo()
{
Enable(1);
FogColor(0,0,0);
FogRange(0.0, 0.0);
PS2()
{
NearSceneRange(0.2, 180.0, 200.0);
FarSceneRange(500.0);
NearSplitScreenRange(0.5, 180.0, 200.0);
FarSplitScreenRange(500.0);
}
PC()
{
NearSceneRange(50.0, 220.0, 60.0, 300.0);
FarSceneRange(450.000000, 1000.0);
}
XBOX()
{
NearSceneRange(0.5, 210.0, 680.0);
FarSceneRange(700.0);
NearSplitScreenRange(0.5, 180.0, 200.0);
FarSplitScreenRange(700.0);
}
}
SunInfo()
{
Angle(140.000005, -10.000011);
Color(120, 120, 120);
Texture("");
Degree(90.000011);
BackAngle(180.000022, 0.000000);
BackColor(128, 128, 128);
BackDegree(0.000000);
}
DomeInfo()
{
Texture("geo_sky.tga");
Angle(190.000005);
Ambient(128.000038, 128.000038, 128.000038);
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("geo_sky_dome");
Offset(0.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("geo_sky_dome_rim");
Offset(0.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("geo_sky_dome_arena");
Offset(0.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("geo_sky_spire");
Offset(0.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("geo_sky_dome_2");
Offset(0.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("geo_sky_explosions");
rotationspeed(0.003, 0,1.0,0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_1", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_4", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_5", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_7", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_8", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_9", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_10", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_11", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_12", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_14", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_15", 1.0);
}
LowResTerrain()
{
Texture("geo1");
PatchResolution(8);
}
}
//Big rep flyer
SkyObject()
{
Geometry("rep_fly_assault_DOME");
NumObjects(2);
Height(200, 300);
VelocityZ(20, 50);
Distance(1500);
InDirectionFactor(2);
}
//Rep fighters
SkyObject()
{
Geometry("rep_fly_gunship_DOME");
NumObjects(20);
Height(80, 140);
VelocityZ(80, 120);
VelocityY(-10, 10);
Distance(600);
InDirectionFactor(0.5);
}
//CIS fighters
SkyObject()
{
Geometry("cis_fly_droidfighter_DOME");
NumObjects(20);
Height(80, 140);
VelocityZ(80, 100);
VelocityY(-10, 10);
Distance(300);
InDirectionFactor(0.5);
}
//CIS rockets
SkyObject()
{
Geometry("cis_fly_techounion_DOME");
NumObjects(8);
Height(0, 0);
VelocityY(10, 12);
Acceleration(0.0, 2.0, 0.0);
Distance(1000);
LifeTime(80.0);
}
[/code]
SkyInfo()
{
Enable(1);
FogColor(0,0,0);
FogRange(0.0, 0.0);
PS2()
{
NearSceneRange(0.2, 180.0, 200.0);
FarSceneRange(500.0);
NearSplitScreenRange(0.5, 180.0, 200.0);
FarSplitScreenRange(500.0);
}
PC()
{
NearSceneRange(50.0, 220.0, 60.0, 300.0);
FarSceneRange(450.000000, 1000.0);
}
XBOX()
{
NearSceneRange(0.5, 210.0, 680.0);
FarSceneRange(700.0);
NearSplitScreenRange(0.5, 180.0, 200.0);
FarSplitScreenRange(700.0);
}
}
SunInfo()
{
Angle(140.000005, -10.000011);
Color(120, 120, 120);
Texture("");
Degree(90.000011);
BackAngle(180.000022, 0.000000);
BackColor(128, 128, 128);
BackDegree(0.000000);
}
DomeInfo()
{
Texture("geo_sky.tga");
Angle(190.000005);
Ambient(128.000038, 128.000038, 128.000038);
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("geo_sky_dome");
Offset(0.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("geo_sky_dome_rim");
Offset(0.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("geo_sky_dome_arena");
Offset(0.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("geo_sky_spire");
Offset(0.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("geo_sky_dome_2");
Offset(0.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("geo_sky_explosions");
rotationspeed(0.003, 0,1.0,0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_1", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_4", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_5", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_7", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_8", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_9", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_10", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_11", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_12", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_14", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_15", 1.0);
}
LowResTerrain()
{
Texture("geo1");
PatchResolution(8);
}
}
//Big rep flyer
SkyObject()
{
Geometry("rep_fly_assault_DOME");
NumObjects(2);
Height(200, 300);
VelocityZ(20, 50);
Distance(1500);
InDirectionFactor(2);
}
//Rep fighters
SkyObject()
{
Geometry("rep_fly_gunship_DOME");
NumObjects(20);
Height(80, 140);
VelocityZ(80, 120);
VelocityY(-10, 10);
Distance(600);
InDirectionFactor(0.5);
}
//CIS fighters
SkyObject()
{
Geometry("cis_fly_droidfighter_DOME");
NumObjects(20);
Height(80, 140);
VelocityZ(80, 100);
VelocityY(-10, 10);
Distance(300);
InDirectionFactor(0.5);
}
//CIS rockets
SkyObject()
{
Geometry("cis_fly_techounion_DOME");
NumObjects(8);
Height(0, 0);
VelocityY(10, 12);
Acceleration(0.0, 2.0, 0.0);
Distance(1000);
LifeTime(80.0);
}
[/code]


