Falling through the ground? [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Alpha-17
Master Sergeant
Master Sergeant
Posts: 165
Joined: Mon Jan 22, 2007 2:26 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Falling through the ground? [Solved]

Post by Alpha-17 »

Like the title says, I'm falling through he ground when I build dea_bldg_central_shaft ... I didn't try the others ... Does anybody know why ?
User avatar
Thunder
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Sun Jul 15, 2007 6:57 pm
Location: Michigan

Re: Falling through the ground ?

Post by Thunder »

try puting a barior on the botten of that object then munge
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Falling through the ground ?

Post by Caleb1117 »

Barrier, no.
An invisible collision object, may work, though I'm not quite sure what your saying.
Do you fall through wherever? or just of you walk on/in/around/beyond the prop?
The Duke
Private
Posts: 43
Joined: Thu Sep 20, 2007 1:03 pm

Re: Falling through the ground ?

Post by The Duke »

This happens in my clan's mod lvl. The maker made a bridge that has parts moving up, side to side and in all directions so that u need to jump to other parts to cross it. But, sometimes when the part of the bridge is going up and down, u fall through the object. I would also like to know how to fix it cuz i`ve seen it in a lot of other mods, like the elevator mod.
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Falling through the Death Star objects ingame

Post by AceMastermind »

Alpha-17 wrote:Like the title says, I'm falling through he ground when I build dea_bldg_central_shaft ... I didn't try the others ... Does anybody know why ?
There are a few Death Star map objects that don't have any collision or very little, they have separate meshes for collision that must also be placed as if they were objects in order to have the proper collision ingame.

Below is the OBG file which will allow you to easily place all 5 objects(main mesh & collision) at once, and they'll also be aligned properly.

somename.obg
Hidden/Spoiler:
Object("dea1_bldg_central_shaft01", "dea1_bldg_central_shaft01")
{
ChildRotation(1.000000, 0.000000, 0.000000, 0.000000);
ChildPosition(0.000000, 0.000000, 0.000000);
Team(0);
NetworkId(-1);
GeometryFile("dea1_bldg_central_shaft01");
}

Object("dea1_bldg_central_shaft02", "dea1_bldg_central_shaft02")
{
ChildRotation(1.000000, 0.000000, 0.000000, 0.000000);
ChildPosition(0.000000, 0.000000, 0.000000);
Team(0);
NetworkId(-1);
GeometryFile("dea1_bldg_central_shaft02");
}

Object("dea1_bldg_central_shaft04", "dea1_bldg_central_shaft04")
{
ChildRotation(1.000000, 0.000000, 0.000000, 0.000000);
ChildPosition(0.000000, 0.000000, 0.000000);
Team(0);
NetworkId(-1);
GeometryFile("dea1_bldg_central_shaft04");
}

Object("dea1_bldg_central_shaft03", "dea1_bldg_central_shaft03")
{
ChildRotation(1.000000, 0.000000, 0.000000, 0.000000);
ChildPosition(0.000000, 0.000000, 0.000000);
Team(0);
NetworkId(-1);
GeometryFile("dea1_bldg_central_shaft03");
}

Object("dea1_bldg_central_shaft", "dea1_bldg_central_shaft")
{
ChildRotation(1.000000, 0.000000, 0.000000, 0.000000);
ChildPosition(0.000000, 0.000000, 0.000000);
Team(0);
NetworkId(-1);
GeometryFile("dea1_bldg_central_shaft");
}
Just copy and paste the contents into a text document and name it:
somename.obg (or whatever you want)
then place this file into your world's odf folder
You will also need these odfs along with their corresponding meshes and option files in order to place it:

dea1_bldg_central_shaft01.odf
dea1_bldg_central_shaft02.odf
dea1_bldg_central_shaft03.odf
dea1_bldg_central_shaft04.odf

To place the OBG(object group) file:
Launch ZE
Load your world
Go into "Object" edit mode
click on "Multi Select"
then click on "Load Group"
browse to and click on the OBG file that you created
then place it just as you would any odf
Alpha-17
Master Sergeant
Master Sergeant
Posts: 165
Joined: Mon Jan 22, 2007 2:26 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Falling through the ground ?

Post by Alpha-17 »

Yeha this works ! Thank you very much !!!
Post Reply