When you import a msh with ZETools, it displays the various bone parts as nulls.
When you import Fred's GroundDummy.emdl, it displays the same components as bone chains.
I prefer working with the chain components because they are easier to 'pick'.
I would like to know if there is a functional difference in working with the skeleton as nulls.
Will it affect the resulting msh negatively, or is it just a cosmetic thing (if I'm not messing with constraints and such?)
I am new to working with the ModTool, so I don't know if this is relevant.
Everything I'm working with is to be used as player units but I'm not creating/altering animations or baseposes. Some of what I'm doing requires rotating the bones into position to accommodate the mesh. (still working on that part.)
Bone Chains and ZETools
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- tirpider
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kinetosimpetus
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Re: Bone Chains and ZETools
Nulls work just as well as bones for exporting models.
- tirpider
- Lance Corporal
- Posts: 97
- Joined: Fri Nov 25, 2011 3:58 pm
Re: Bone Chains and ZETools
Awesome, thanks.
