I ripped and uploaded this to YouTube for informational purposes. I figure with all of the cutscenes from games out there why not this? You get to see a few interesting things, like the old-school ZeroEdit (and we learn for sure that the engine is known as Zero), and see them work in XSI.
Enjoy!
Re: Star Wars: The Clone Wars (2002 game) - Making of
Posted: Tue May 10, 2011 8:39 pm
by SleepKiller
Already watched on the game it self highly interesting stuff.
Re: Star Wars: The Clone Wars (2002 game) - Making of
Posted: Tue May 10, 2011 8:57 pm
by Snork
Old Zeroeditor! AHhhh!!!!!
Re: Star Wars: The Clone Wars (2002 game) - Making of
Posted: Wed May 11, 2011 3:45 am
by THEWULFMAN
SleepKiller wrote:Already watched on the game it self highly interesting stuff.
^This, I watched it several times, I am a "making of" freak.
I dont know who was saying it, but I had always known Zero was the engine used in that game. Its been in 4 games,
Star Wars The Clone Wars(2002)
Star Wars Battlefront (2004)
Star Wars Battlefront II (2005)
LOTR: Conquest (2008?)
Thanks for putting it up for all too see Tean
Re: Star Wars: The Clone Wars (2002 game) - Making of
Posted: Wed May 11, 2011 10:26 am
by DarthD.U.C.K.
thank you for uploading the video!
do you plan to also upload the cutscenes?
Re: Star Wars: The Clone Wars (2002 game) - Making of
Posted: Wed May 11, 2011 11:55 am
by Teancum
THEWULFMAN wrote:
I don't know who was saying it, but I had always known Zero was the engine used in that game. Its been in 4 games,
Star Wars The Clone Wars(2002)
Star Wars Battlefront (2004)
Star Wars Battlefront II (2005)
LOTR: Conquest (2008?)
Thanks for putting it up for all too see Tean
More than that, actually. It started out being used in Battlezone II, then it was used again in Dark Reign II, both prior to The Clone Wars.
@D.U.C.K. - I don't have any plans to upload the cutscenes, no. I just thought the Gametoast community would find this particularly interesting.
Re: Star Wars: The Clone Wars (2002 game) - Making of
Posted: Wed May 11, 2011 12:36 pm
by THEWULFMAN
Teancum wrote:
More than that, actually. It started out being used in Battlezone II, then it was used again in Dark Reign II, both prior to The Clone Wars.
This is where I geek out here a moment.
Hidden/Spoiler:
Zero, as it exists in the 4 games I mentioned, was far different than the zero engine used in Dark Reign II, but I kinda forgot about it at the time anyway. But actually, Battlezone II didnt use Zero, it used an engine called i76.
i76 was the predecessor to Zero, about a third of i76 was used in Zero, but the rest was rebuilt from scratch. They improved upon Zero many times, the biggest improvement being between DR2 and SWTCW(when they took all parts of the RTS controls out but kept the RTS graphic system, mainly the sprites you see in SWTCW and some of the sprite stuff remained in the assets for the battlefront games for some reason, even though as far as I know they dont use sprites at all, maybe I am wrong), there was also a large increase of tech between SWTCW and SWBF1, but not as quite as big as the jump from DR2, then there was a marginal increase between the battlefront games(Mainly the addition of a Melee Combo system and a Lua/odf comand upgrade). The progress seemed to be getting slower as the years went by. I am not quite sure the extent of the improvements of Zero when it was used in LOTR:C, But from what I can tell, it was almost exactly the same engine that was in SWBF2, with a Graphic upgrade and a melee combo tech increase(note the ability for your sword to be lit on fire). What does this amount to? Nothing, I know a ton of crap no one cares about. Yay me
Re: Star Wars: The Clone Wars (2002 game) - Making of
Posted: Wed May 11, 2011 1:20 pm
by Teancum
THEWULFMAN wrote:
Hidden/Spoiler:
Zero, as it exists in the 4 games I mentioned, was far different than the zero engine used in Dark Reign II, but I kinda forgot about it at the time anyway. But actually, Battlezone II didnt use Zero, it used an engine called i76.
i76 was the predecessor to Zero, about a third of i76 was used in Zero, but the rest was rebuilt from scratch. They improved upon Zero many times, the biggest improvement being between DR2 and SWTCW(when they took all parts of the RTS controls out but kept the RTS graphic system, mainly the sprites you see in SWTCW and some of the sprite stuff remained in the assets for the battlefront games for some reason, even though as far as I know they dont use sprites at all, maybe I am wrong), there was also a large increase of tech between SWTCW and SWBF1, but not as quite as big as the jump from DR2, then there was a marginal increase between the battlefront games(Mainly the addition of a Melee Combo system and a Lua/odf comand upgrade). The progress seemed to be getting slower as the years went by. I am not quite sure the extent of the improvements of Zero when it was used in LOTR:C, But from what I can tell, it was almost exactly the same engine that was in SWBF2, with a Graphic upgrade and a melee combo tech increase(note the ability for your sword to be lit on fire). What does this amount to? Nothing, I know a ton of crap no one cares about. Yay me
Actually the original Battlezone was the one that used the i76 engine. Battlezone II used Zero. Wikipedia is incorrect in that respect, as Zero is a proprietary engine, meaning that they wouldn't have owned the engine if it was originally an Activision engine.
In regards to the SWTCW sprites the reason for it is answered from 2:52-3:08 in the video. It was a "smoke and mirrors" thing (to quote the developer). As far as the jump between SWBF1 and 2 don't forget that there were several other things that changed as well such as a more robust collision system, better light rendering, etc. Considering everything that they actually had to change I'd hardly call it marginal, though admittedly it might look marginal to the end user.
I'm still not 100% on the fact that LOTR:C used Zero. We all assume it did (I'd say rightly so), but Pandemic also had its Aussie engine which was used on the Destroy All Humans and Mercenaries series. I'm guessing it was still Zero, but the file formats changed drastically (I couldn't make any sense of them at all) and neither EA nor Pandemic ever stated that Zero was used. On a related note it's a shame that mod tools were never released. That game was the very definition of mediocre, but it could have thrived with mod tools.
Re: Star Wars: The Clone Wars (2002 game) - Making of
Posted: Wed May 11, 2011 3:45 pm
by THEWULFMAN
..wikipedia...
Hidden/Spoiler:
Well, then, fail on my part but also wikipedias(that may be one of the first or few times its let me down.) But I should never count is as a good source of information. Thanks for telling me the truth of the matter.
As for "marginal" I am speaking in relative terms, although I did forget about the better collision.
I almost always speak in relative terms, and often confusesor makes other people misinterpret things I say. I think the most impressive part of the BF1-BF2 upgrade was the time they did it in. Most people dont realize how short of a time it was between BF1 and BF2, most sequels take years to come out, not a year.
As for LOTR:C, I have played it, and I see no doubt that it is Zero, it plays almost exactly like battlefront 2, the sword fighting feels just like a lightsaber combo, the ranged units feel just like how you would think they would in BF2, even the AI act the same, they are the same bumbling idiots we are all familiar with. I dont see how they could have another engine that replicated the same exact feel as Zero.
All in all, you beat me again*, Geek Master T.
While I do know what I am talking about (when I dont use wikipedia as a source), You know what your talking about even more
*I dont consider any conversation we have ever had to be in any way an argument or fight, nor have I even had the opportunity to be "beaten" before if my memory serves me right. Always nice to talk to someone who knows about what they are talking about, even if its more than me
Re: Star Wars: The Clone Wars (2002 game) - Making of
Posted: Wed May 11, 2011 5:06 pm
by Teancum
THEWULFMAN wrote:
As for LOTR:C, I have played it, and I see no doubt that it is Zero, it plays almost exactly like battlefront 2, the sword fighting feels just like a lightsaber combo, the ranged units feel just like how you would think they would in BF2, even the AI act the same, they are the same bumbling idiots we are all familiar with. I dont see how they could have another engine that replicated the same exact feel as Zero.
Agreed. Just sayin' we can't say for sure.
THEWULFMAN wrote:All in all, you beat me again*, Geek Master T.
That's funny - my sister-in-law calls me that.
Re: Star Wars: The Clone Wars (2002 game) - Making of
Posted: Wed May 11, 2011 5:19 pm
by THEWULFMAN
Teancum wrote:
THEWULFMAN wrote:Geek Master
That's funny - my sister-in-law calls me that.
Then its official,
A: Your sister-in-law is smart
B: Your new nickname is The Geek Master
No argument allowed.
Hidden/Spoiler:
If your wondering why I chose that first smilie, I was imagining me and your sister-in-law high fiving when I put that down. Thinking back it didnt quite fit.
Re: Star Wars: The Clone Wars (2002 game) - Making of
Posted: Wed May 11, 2011 6:46 pm
by Cerfon Rournes
Thanks Tean! That was pretty informative.
Re: Star Wars: The Clone Wars (2002 game) - Making of
Posted: Thu May 12, 2011 9:58 am
by Teancum
You guys might find the following reads interesting too. These are designer diaries from the making of the first SWBF.