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Minimap

Posted: Tue Dec 14, 2010 9:50 am
by agentsmith38
Hello everyone. I was wondering if its possible to move the Minimap down to the bottom rightside of the screen, change its shape and give it a different texture than the bigger map when you press M. One more question, the minimap can't be dynamic right?


Thanks

Re: Minimap

Posted: Tue Dec 14, 2010 11:04 am
by DarthD.U.C.K.
as far as i know you cant modify any existing hudelements thus you cant modify the minimap in any way. (except for changing the maptexture of course).
to the second quuestion: what do you understand under "dynamic"? if you mean having things that disappear or appear after a certain event or something similiar, it could be possible. you could make a prop with a custom maptexture like the shieldgenerator on hoth and destroy or spawn it within the battle.

Re: Minimap

Posted: Tue Dec 14, 2010 11:28 am
by agentsmith38
DarthD.U.C.K. wrote:as far as i know you cant modify any existing hudelements thus you cant modify the minimap in any way. (except for changing the maptexture of course).
to the second quuestion: what do you understand under "dynamic"? if you mean having things that disappear or appear after a certain event or something similiar, it could be possible. you could make a prop with a custom maptexture like the shieldgenerator on hoth and destroy or spawn it within the battle.
I mean the Minimap has to be static and it can't be Animated like this - http://gi98.photobucket.com/groups/l271 ... darth_.gif

Re: Minimap

Posted: Tue Dec 14, 2010 11:33 am
by DarthD.U.C.K.
no, but you could attempt to put a new HUD-element with this animation/scrolling in front of the minimap. however the symbols on the map couldnt blink like that.

Re: Minimap

Posted: Tue Dec 14, 2010 11:38 am
by agentsmith38
DarthD.U.C.K. wrote:no, but you could attempt to put a new HUD-element with this animation/scrolling in front of the minimap. however the symbols on the map couldnt blink like that.
Is it possible to change the shape of the player markers on the minimap (the ones where you see an enemy on the minimap, theres a triangle shaped icon)

Re: Minimap

Posted: Tue Dec 14, 2010 8:14 pm
by Fiodis
Yes, that's quite possible. Those textyres are defined at some level in a unit's odf.

EDIT - For some reason I find "textyres" so amusing I'm keeping that typo. :wink:

Re: Minimap

Posted: Tue Dec 14, 2010 10:49 pm
by Cerfon Rournes
Fiodis wrote:Yes, that's quite possible. Those textyres are defined at some level in a unit's odf.
Worked like a charm, thanks :D
My odf...
Hidden/Spoiler:
[GameObjectClass]

// Base class for all alliance soldiers, inherits from com_inf_default
ClassParent = "com_inf_default"

[Properties]
MapTexture = "all_troop_icon"
MapScale = 1.4

MaxHealth = 600.0
MaxShield = 600
AddShield = 5

HurtSound = "all_inf_com_chatter_wound"
DeathSound = "all_inf_com_chatter_death"
DamageRegionSound = "allmalechoke"
FoleyFXClass = "all_inf_soldier"

Re: Minimap

Posted: Wed Dec 15, 2010 1:30 am
by agentsmith38
Fiodis wrote:Yes, that's quite possible. Those textyres are defined at some level in a unit's odf.
Perfect, thanks.

Re: Minimap

Posted: Wed Dec 15, 2010 1:41 am
by commander501stappo
yea, thx from me too :D . this is gonna be useful :yes: