Tatooine: Outpost (Released)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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naru1305
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Re: Tatooine: Outpost Update p8 Jundland Wastes

Post by naru1305 »

Lephenix_dor wrote:Excellent :thumbs:
i second this :faint:
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Anakin
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Re: Tatooine: Outpost Update p8 Jundland Wastes

Post by Anakin »

the sun looks great i'm sure the soldiers should buy sunglasses 8)

how many moons and suns has tatooine?? can you check this and may add some more??
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Re: Tatooine: Outpost Update p8 Jundland Wastes

Post by Fiodis »

Anakin wrote:how many moons and suns has tatooine?? can you check this and may add some more??
Two suns. He's got this already, though he's working on making them look more seperate.
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Re: Tatooine: Outpost

Post by modmaster13 »

What about SoundRegions/SoundStreams?
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DarthD.U.C.K.
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Re: Tatooine: Outpost

Post by DarthD.U.C.K. »

what about potatoes?

anyway, the judland looks much better with the new groundtexture and the tuskencamp looks great too!
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Re: Tatooine: Outpost

Post by Jendo7 »

Thanks DarthD.U.C.K.! :)

Well, now I know what the Tuskens staple is... :P
modmaster13 wrote:What about SoundRegions/SoundStreams?
Good suggestion, and if I do that it will probably be left until last, as I've still got the terrain to finish, and a lot more.
Last edited by Jendo7 on Sun Feb 13, 2011 7:33 pm, edited 2 times in total.
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Re: Tatooine: Outpost

Post by agentsmith38 »

DarthD.U.C.K. wrote:what about potatoes?
Baked, not boiled.

And I agree, it does look better. Well done!
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Re: Tatooine: Outpost

Post by Jendo7 »

Thanks!

...and I think I'm having pots this evening, preferably baked :wink:
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Re: Tatooine: Outpost

Post by Eggman »

I would say leave the suns where they are, but reduce the size of each so the light bloom doesn't overlap so much. Reducing the 'halo' sizes in the .fx file should do the trick.
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Re: Tatooine: Outpost

Post by Jendo7 »

Thanks Eggman, reducing the halo rings did it, and I moved them slightly apart as well.
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Re: Tatooine: Outpost

Post by Darth_Spiderpig »

Looks sweet now. :thumbs:
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Re: Tatooine: Outpost

Post by commander501stappo »

Yes, very nice. Your map really reminds me of Tatooine :yes:
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Re: Tatooine: Outpost

Post by Lephenix »

Much better :thumbs:
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Re: Tatooine: Outpost

Post by Anakin »

looks great :thumbs:
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Re: Tatooine: Outpost

Post by naru1305 »

WOW, the two suns are awesome, they make a nice Tatooine feeling 8)
can we now see the two suns from every position?
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Re: Tatooine: Outpost

Post by Jendo7 »

Thanks, I'm glad everyone likes it.

Anyway, a little update on the assassin droid, with better camo:
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@naru. I'll post some more screens of the suns at the weekend, once I've improved the terrain.

Edit: Can't get the poll to work, so I was just wondering what modes people would like to see.

The options are as follows:

1 Flag CTF GCW/CW or
2 Flag CTF GCW/DTII
XL GCW only or
XL GCW/CW
Hunt Sandtroopers v Jawas or
Hunt Rebels v Tuskens

I already have hero assualt GCW and Gunner assault DTII

Loadscreen:
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Re: Tatooine: Outpost

Post by martin105038 »

I vote for XL GCW/CW and Hunt Rebels vs Tuskens. Nice job :thumbs:
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Re: Tatooine: Outpost

Post by modmaster13 »

martin105038 wrote:I vote for XL GCW/CW and Hunt Rebels vs Tuskens. Nice job :thumbs:
I vote for CW, GCW 1flag CTF, XL for CW, and GCW, and Hunt sandtroopers vs jawas! :D Keep up the good work! :thumbs:
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Re: Tatooine: Outpost

Post by bamdur123 »

Awesome map keep up the good work (ps. the animated worm prop im makign would fit perfectly with this)
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Re: Tatooine: Outpost

Post by kinetosimpetus »

Except they're from Blenjeel, not Tatooine.


This map is looking good. I'll surely dl it when released. :thumbs:
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